Title: 3D Computer Graphics: A Mathematical Introduction with OpenGL, Author: Samuel R. Buss
Title: Fluid Simulation for Computer Graphics, Author: Robert Bridson
Title: Flash 3D: Animation, Interactivity, and Games, Author: Jim Ver Hague
Title: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic, Author: David Eberly
Title: 3D Synthetic Environment Reconstruction, Author: Mahdi Abdelguerfi
Title: Real World modo: The Authorized Guide: In the Trenches with modo, Author: Wes McDermott
Title: 3D Motion Graphics for 2D Artists: Conquering the Third Dimension, Author: Bill Byrne
Title: Production Rendering: Design and Implementation, Author: Ian Stephenson
Title: Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation, Author: Roland Hess
Title: An Invitation to 3-D Vision, Author: Yi Ma
Title: Large-scale 3D Data Integration: Challenges and Opportunities, Author: Sisi Zlatanova
Title: Design Energy Simulation for Architects: Guide to 3D Graphics, Author: Kjell Anderson
Title: Essential CG Lighting Techniques with 3ds Max, Author: Darren Brooker
Title: Vue 7: From the Ground Up: The Official Guide, Author: Ami & Vladimir Chopine
Title: Distributed Virtual Worlds: Foundations and Implementation Techniques Using VRML, Java, and CORBA, Author: Stephan Diehl
Title: Real-Time Shading, Author: Marc Olano
Title: Three-Dimensional Modeling with Geoscientific Information Systems, Author: A.K. Turner
Title: Practical Parallel Rendering, Author: Alan Chalmers
Title: Segmentation and Recovery of Superquadrics, Author: Ales Jaklic
Title: Spatial Data Modelling for 3D GIS, Author: Alias Abdul-Rahman

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