Title: Learning Autodesk 3ds Max 2008 Foundation, Author: Autodesk
Title: Adobe Animate CC Classroom in a Book, Author: Russell Chun
Title: Physically Based Rendering: From Theory to Implementation, Author: Matt Pharr
Title: Real World modo: The Authorized Guide: In the Trenches with modo, Author: Wes McDermott
Title: Graphics Shaders: Theory and Practice, Second Edition, Author: Mike Bailey
Title: Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing, Author: Jere Miles
Explore Series
Title: Design Energy Simulation for Architects: Guide to 3D Graphics, Author: Kjell Anderson
Title: Photoshop 3D for Animators, Author: Rafiq Elmansy
Title: No-Code Video Game Development Using Unity and Playmaker, Author: Michael Kelley
Title: An Integrated Introduction to Computer Graphics and Geometric Modeling, Author: Ronald Goldman
Title: Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation, Author: Lee Montgomery
Title: Real-Time Shader Programming, Author: Ron Fosner
Explore Series
Title: Learning Autodesk 3ds Max 2010 Foundation for Games, Author: Autodesk
Title: 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, Author: David Eberly
Title: How to Cheat in Maya 2012: Tools and Techniques for Character Animation, Author: Eric Luhta
Title: Practical Algorithms for 3D Computer Graphics, Author: R. Stuart Ferguson
Title: Mastering AutoCAD Civil 3D 2013, Author: Louisa Holland
Title: Realistic Architectural Rendering with 3ds Max and V-Ray, Author: Jamie Cardoso
Title: Real-time 3D Character Animation with Visual C++, Author: Nik Lever
Title: Essential CG Lighting Techniques with 3ds Max, Author: Darren Brooker

Pagination Links