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Title: A Playful Production Process: For Game Designers (and Everyone), Author: Richard Lemarchand
Title: Unity Game Development in 24 Hours, Sams Teach Yourself, Author: Mike Geig
Title: Theory of Fun for Game Design, Author: Raph Koster
Title: Procedural Generation in Godot: Learn to Generate Enjoyable Content for Your Games, Author: Christopher Pitt
Title: Games User Research, Author: Anders Drachen
Title: Video Game Design: Principles and Practices from the Ground Up, Author: Michael Salmond
Title: Invent Your Own Computer Games with Python, 4th Edition, Author: Al Sweigart
Title: The Game Maker's Companion, Author: Jacob Habgood
Title: Pro HTML5 Games, Author: Aditya Ravi Shankar
Title: RPG Programming with XNA Game Studio 3.0, Author: Jim Perry
Title: Land of Lisp: Learn to Program in Lisp, One Game at a Time!, Author: Conrad Barski
Title: Classical Antiquity in Video Games: Playing with the Ancient World, Author: Christian Rollinger
Title: The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript, Author: Jeff Fulton
Title: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach: A Shader Approach, Author: Frank Luna
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Title: Run and Jump: The Meaning of the 2D Platformer, Author: Peter D. McDonald
Title: Every Game is an Island: Endings and Extremities in Video Games, Author: Riccardo Fassone
Title: Beginning Python Games Development, Second Edition: With PyGame, Author: Will McGugan
Title: Building your First Mobile Game using XNA 4.0, Author: Brecht Kets

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