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Title: Game Design Deep Dive: Horror, Author: Joshua Bycer
Title: Handbook on Interactive Storytelling, Author: Jouni Smed
Title: Real-Time Collision Detection, Author: Christer Ericson
Title: 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, Author: David Eberly
Title: Beginning 3D Game Assets Development Pipeline: Learn to Integrate from Maya to Unity, Author: Nova Villanueva
Title: Timing for Animation, 40th Anniversary Edition, Author: Harold Whitaker
Title: Game Physics, Author: David H. Eberly
Title: The PC Graphics Handbook, Author: Julio Sanchez
Title: Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality, Author: Craig Caldwell
Title: Understanding Kids, Play, and Interactive Design: How to Create Games Children Love, Author: Mark Schlichting
Title: Deep Reinforcement Learning in Unity: With Unity ML Toolkit, Author: Abhilash Majumder
Title: Extending Virtual Worlds: Advanced Design for Virtual Environments, Author: Ann Latham Cudworth
Title: Godot Engine Game Development Projects: Build five cross-platform 2D and 3D games with Godot 3.0, Author: Chris Bradfield
Title: Advanced Unity Game Development: Build Professional Games with Unity, C#, and Visual Studio, Author: Victor G Brusca
Title: Practical Parallel Rendering, Author: Alan Chalmers
Title: Character Rigging and Advanced Animation: Bring Your Character to Life Using Autodesk 3ds Max, Author: Purushothaman Raju
Title: Artificial Intelligence for Games, Author: Ian Millington
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Title: Real-Time Shading, Author: Marc Olano

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