Title: Cross-platform graphics programming in C++ and OpenGL ES: Quick start guide, Author: Bruce Kantemriob
Title: Programming Concepts in C++, Author: Robert Burns
Title: Einführung in die Programmierung von 2-D-Spielen, Author: Danny Reinhold
Title: Das Vulkan-API: Teil 1: Grundlagen und erste Schritte, Author: Alexander Rudolph
Title: Erfolgreiche Spieleentwicklung: Minecraft-Welten erschaffen, Author: Alexander Rudolph
Title: 101 Amazing Sega Mega Drive Facts, Author: Jimmy Russell
Title: Game studies all over the place: Video games and gamer identities, Author: Tamer Thabet
Title: Crack and Master the Art of macOS Big Sur: Fascinating Tactics to handle macOS Big Sur Challenge with Ease, Author: Gerard McClay
Title: 100 unentbehrliche Tipps zu Minecraft: Ein inoffizieller Guide, Author: Stéphane Pilet
Title: Cocos2d: programmare videogiochi. Livello 1, Author: Gabriele Carbonai
Title: Unity: realizza il tuo videogioco in 3D. Livello 6: Raycast e HUD, Author: Francesco Splendore
Title: The Book of Melee, Author: Edwin Budding
Title: GameMaker Books 3 - Beginner's Guide, Author: Ben Tyers
Title: Fifa 14 UT Guide, Author: Tom Foot
Title: 101 Amazing Atari 2600 Facts, Author: Jimmy Russell
#1 in Series
Title: ARDUINO PROGRAMMING FOR BEGINNERS: Advanced Methods to Learn and Understand Arduino Hardware and Software, Author: Eric Schmidt
Title: Minecraft für Entdecker: Ein inoffizieller Guide, Author: Stéphane Pilet
Title: Learn Programming by Coding Like a Professional: Create Games, Apps, & Programs, Author: Tim Codin
Title: Das Vulkan-API: Teil 2: Wie man ein Framework erstellt und Shader programmiert, Author: Alexander Rudolph
Title: Summary and Analysis of The Tetris Effect: The Game that Hypnotized the World: Based on the Book by Dan Ackerman, Author: Worth Books

Pagination Links