Title: Fluid Simulation for Computer Graphics, Author: Robert Bridson
Title: Rigging for Games: A Primer for Technical Artists Using Maya and Python, Author: Eyal Assaf
Title: MPEG-4 Facial Animation: The Standard, Implementation and Applications / Edition 1, Author: Igor S. Pandzic
Title: Simulating Heterogeneous Crowds with Interactive Behaviors / Edition 1, Author: Nuria Pelechano
Title: Poly-Modeling with 3ds Max: Thinking Outside of the Box, Author: Todd Daniele
Title: Vue 7: From the Ground Up: The Official Guide, Author: Ami & Vladimir Chopine
Title: Spaces Mapped and Monstrous: Digital 3D Cinema and Visual Culture, Author: Nick Jones
Title: Deformable Avatars: IFIP TC5/WG5.10 DEFORM'2000 Workshop November 29-30, 2000 Geneva, Switzerland and AVATARS'2000 Workshop November 30-December 1, 2000 Lausanne, Switzerland, Author: Nadia Magnenat-Thalmann
Title: Handbook of Computer Animation, Author: John Vince
Title: How to Cheat in 3ds Max 2011: Get Spectacular Results Fast, Author: Michele Bousquet
Title: Test Drive Blender: A Starter Manual for New Users / Edition 1, Author: John M. Blain
Title: Video-Based Rendering, Author: Marcus A. Magnor
Title: Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research / Edition 1, Author: Jun Yu
Title: Flash XML Applications: Use AS2 and AS3 to Create Photo Galleries, Menus, and Databases, Author: Joachim Schnier
Title: Digital Video for the Desktop, Author: Ken Pender
Title: Production Volume Rendering: Design and Implementation, Author: Magnus Wrenninge
Title: Geometric Algebra: An Algebraic System for Computer Games and Animation, Author: John A. Vince
Title: Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques, Author: Andrew Gahan
Title: Getting Started in 3D with Maya: Create a Project from Start to Finish-Model, Texture, Rig, Animate, and Render in Maya, Author: Adam Watkins
Title: Cloth Modeling and Animation, Author: Donald House

Pagination Links