Title: Modern Robotics: Mechanics, Planning, and Control, Author: Kevin M. Lynch
Title: Game Engine Architecture, Author: Jason Gregory
Title: Food & Drink Infographics. A Visual Guide to Culinary Pleasures, Author: Simone Klabin
Title: State Estimation for Robotics: Second Edition, Author: Timothy D. Barfoot
Title: Real-Time Rendering, Fourth Edition, Author: Tomas Akenine-Moller
Title: Physically Based Rendering, fourth edition: From Theory to Implementation, Author: Matt Pharr
Title: The Art of Game Design: A Book of Lenses, Third Edition, Author: Jesse Schell
Title: Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry, Author: S. Gregory Boyd
Title: Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs, Author: Eric Haines
Title: Rules of Play: Game Design Fundamentals, Author: Katie Salen
Title: Machine Learning: A Bayesian and Optimization Perspective, Author: Sergios Theodoridis
Title: Visual Thinking in Mathematics, Author: Marcus Giaquinto
Title: AutoCAD and Its Applications Basics 2014, Author: Terence M. Shumaker
Title: RGB-D Image Analysis and Processing, Author: Paul L. Rosin
Title: Computer Vision in Sports, Author: Thomas B. Moeslund
Title: Polygon Mesh Processing, Author: Mario Botsch
Title: Mobile Robotics: Mathematics, Models, and Methods, Author: Alonzo Kelly
Title: Signage and Wayfinding Design: A Complete Guide to Creating Environmental Graphic Design Systems, Author: Chris Calori
Title: Computer Vision: Principles, Algorithms, Applications, Learning, Author: E. R. Davies
Title: Computer Vision for Visual Effects, Author: Richard J. Radke

Pagination Links