Title: Getting Gamers. The Psychology Of Video Games And Their Impact On The People Who Play Them, Author: Jamie Madigan
Title: Sdelay videoigru odin i ne svihnis, Author: Slava Gris
Title: Geym-dizayn: kak sozdayutsya igry, Author: Michael Killick
Title: Psihologicheskiy analiz The Legend of Zelda. Syuzhety franshizy kak otrazhenie igroka, Author: Anthony Bean
Title: Unity v deystvii. Multiplatformennaya razrabotka na C#, Author: Gina Senarighi
Title: Geymdizayn na praktike. Kak nachat zarabatyvat, Author: Alexandra Turabova
Title: Vzlet i padenie Sierra On-Line. Skazka s neschastlivym kontsom, Author: Ken Williams
Title: Osnovy sozdaniya uspeshnyh indi-igr ot idei do publikatsii. Sovety nachinayuschim razrabotchikam, Author: Vlad Margulets
Title: Level Up! Rukovodstvo po sozdaniyu klassnyh videoigr, Author: Scott Rogers
Title: Kak sozdayutsya igry. Osnovy razrabotki dlya nachinayushchih igrodelov, Author: Grigorij Radovil'skij
Title: Half-Life: le FPS libéré, Author: Jan Francois
Title: Hochu v geymdev! Osnovy igrovoy razrabotki dlya nachinayuschih, Author: Vyacheslav Utochkin
Title: Kak delat' horoshie igry: ot idei do zapuska, Author: Pyotr Prokhorenko
Title: Unity dlya razrabotchika. Mobil'nye mul'tiplatformennye igry, Author: Dzhon Menning
Title: Myasorubka igrovoy industrii. Kak sohranit dushu igry v mire korporatsiy, Author: Walt Williams
Title: Otselot v sapogah. Lyubimye skazki v stile Maynkraft, Author: Aleks Git
Title: Kvadratnyy mir. Zapiski uchenogo, popavshego v Maynkraft, Author: James Daly
Title: 500 let spustya: Final Fantasy VII, Author: Matt Leon
Title: Sozdaem igry s nulya!, Author: Natalya Andrianova
Title: Geymdizayn. Recepty uspekha luchshih komp'yuternyh igr ot Super Mario i Doom do Assassin's Creed i dal'she, Author: Aleksey Vasil'ev

Pagination Links