Title: Apple Game Frameworks and Technologies: Build 2D Games with SpriteKit & Swift, Author: Tammy Coron
Title: Unity 2022 Mobile Game Development - Third Edition: Build and publish engaging games for Android and iOS, Author: John P Doran
Title: Unity 6 Game Development with C# Scripting: Leverage C# scripting in Unity to create immersive games and VR experiences, Author: Lem Apperson
Title: Algorithmic and Geometric Aspects of Robotics (Routledge Revivals), Author: Jacob T. Schwartz
Title: Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media, Author: Jean-Luc Sinclair
Title: The Metaverse: A Critical Introduction, Author: David Burden
Title: Beginning Unity Android Game Development: From Beginner to Pro, Author: Kishan Takoordyal
Title: Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations, Author: Kelvin Sung
Title: Game Development with GameMaker Studio 2: Make Your Own Games with GameMaker Language, Author: Sebastiano M. Cossu
Title: Virtual Humans: Today and Tomorrow, Author: David Burden
Title: Accelerating Unity Through Automation: Power Up Your Unity Workflow by Offloading Intensive Tasks, Author: Simon Jackson
Title: Roguelike Development with JavaScript: Build and Publish Roguelike Genre Games with JavaScript and Phaser, Author: Andre Alves Garzia
Title: Motion in Games: 4th International Conference, MIG 2011, Edinburgh, United Kingdom, November 13-15, 2011, Proceedings, Author: Jan Allbeck
Title: Location-Based Mobile Games: Design Perspectives, Author: Davide Spallazzo
Title: Beginning Game AI with Unity: Programming Artificial Intelligence with C#, Author: Sebastiano M. Cossu
Title: GameMaker Fundamentals: Learn GML Programming to Start Making Amazing Games, Author: Ben Tyers
Title: Computers and Games: 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006, Revised Papers, Author: H. Jaap van den Herik
Title: Game Testing: All in One, Author: Robert Denton Bryant
Title: Rendering Techniques '95: Proceedings of the Eurographics Workshop in Dublin, Ireland, June 12-14, 1995, Author: Partick M. Hanrahan
Title: Flame Game Development: Your Guide to Creating Cross-Platform Games in 2D Using Flame Engine in Flutter 3, Author: Andrïs Cruz Yoris

Pagination Links