Title: Handbook of Computer Game Studies, Author: Joost Raessens
Title: Level Up! The Guide to Great Video Game Design, Author: Scott Rogers
Title: Building SimCity: How to Put the World in a Machine, Author: Chaim Gingold
Title: The Essential Guide to Creating Multiplayer Games with Godot 4.0: Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games, Author: Henrique Campos
Title: HTML5 Game Development Insights, Author: Colt McAnlis
Title: Roblox Lua Scripting Essentials: A Step-by-Step Guide, Author: Christopher Coutinho
Title: Creating the Art of the Game, Author: Matthew Omernick
Title: Zune Game Development using XNA 3.0, Author: Dan Waters
Title: Learn Blackberry Games Development, Author: Carol Hamer
Title: Unity Game Development in 24 Hours, Sams Teach Yourself, Author: Mike Geig
Title: Physics for Game Developers: Science, math, and code for realistic effects, Author: David M Bourg
Title: Beginning C++ Game Programming - Third Edition: Learn C++ from scratch by building fun games, Author: John Horton
Title: Lean Game Development: Apply Lean Frameworks to the Process of Game Development, Author: Julia Naomi Rosenfield Boeira
Title: Unity in Action, Third Edition: Multiplatform game development in C#, Author: Joe Hocking
Title: Classic Game Programming on the NES: Make your own retro video game, Author: Tony Cruise
Title: Games User Research, Author: Anders Drachen
Title: Farming Simulator Modding with Blender: A Step-by-step Guide to Creating, Optimizing and Publishing Mods, Author: Jason van Gumster
Title: Mathematics Education for a New Era: Video Games as a Medium for Learning, Author: Keith Devlin
Title: Advanced Game Design with HTML5 and JavaScript, Author: Rex van der Spuy
Title: Zune Game Development using XNA 3.0, Author: Dan Waters

Pagination Links