Title: World War Two Simulated: Digital Games and Reconfigurations of the Past, Author: Curtis D Carbonell
Title: World Design for 2D Action-Adventures, Author: Christopher W. Totten
Title: What UX is Really About: Introducing a Mindset for Great Experiences, Author: Celia Hodent
Title: What Happens When We Play: A Critical Approach to Games User Experience Design & Education, Author: Rebecca Rouse
Title: Visual Design Concepts For Mobile Games, Author: Chirstopher Carman
Title: Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time, Author: Bill Loguidice
Title: Videogame, player, text, Author: Barry Atkins
Title: Video Games and Storytelling: Reading Games and Playing Books, Author: Souvik Mukherjee
Title: Video Games and Interactive Media: A Glimpse at New Digital Entertainment, Author: Stephane Natkin
Title: Video Game Translation and Cognitive Semantics, Author: Mateusz Sajna
Title: Video Game Development: A Career Guide, Author: Arnold Rhinegold
Title: Understanding Kids, Play, and Interactive Design: How to Create Games Children Love / Edition 1, Author: Mark Schlichting
Title: Understanding Interactive Digital Narrative: Immersive Expressions for a Complex Time, Author: Hartmut Koenitz
Title: Understanding Game Scoring: The Evolution of Compositional Practice for and through Gaming, Author: Mack Enns
Title: Trends and Perspectives in Modern Computational Science, Author: George Maroulis
Title: Timing for Animation, 40th Anniversary Edition, Author: Harold Whitaker
Title: Thinking about Video Games: Interviews with the Experts, Author: David S. Heineman
Title: The WoW Diary: A Journal of Computer Game Development [Second Edition], Author: John Staats
Title: The Tao of Computing / Edition 2, Author: Henry M. Walker
Title: The Rise of the Roguelite: Inside a Gaming Phenomenon, Author: James Cartlidge

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