Title: Rules of Play: Game Design Fundamentals, Author: Katie Salen
Title: Real-Time Collision Detection, Author: Christer Ericson
Title: Game Design Deep Dive: Soulslike, Author: Joshua Bycer
Title: The Cloud Computing Book: The Future of Computing Explained, Author: Douglas Comer
Title: Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration, Author: Gregory S. Johnson
Title: RNA-seq Data Analysis: A Practical Approach, Author: Eija Korpelainen
Title: Taking Video Out of the Game: A Game Developer's Guide to Total Blind Accessibility, Author: Brandon Cole
Title: Dramatic Storytelling and Narrative Design: A Writer's Guide to Video Games and Transmedia, Author: Ross Berger
Title: Game Design Deep Dive: Real-Time Strategy, Author: Joshua Bycer
Title: FORCE Fabric: How to Draw Clothes, Author: Mike Mattesi
Title: Game Economy Design: Metagame, Monetization and Live Operations, Author: Charlie Czerkawski
Title: Machine Learning in Medicine, Author: Ayman El-Baz
Title: Computational Intelligence in Games, Author: Norio Baba
Title: Fundamental Level Design and Analysis: A to B, Author: Michael Beardwood
Title: Understanding Kids, Play, and Interactive Design: How to Create Games Children Love, Author: Mark Schlichting
Title: Multimedia Technology IV: Proceedings of the 4th International Conference on Multimedia Technology, Sydney, Australia, 28-30 March 2015, Author: Aly A. Farag
Title: An Introduction to Computational Systems Biology: Systems-Level Modelling of Cellular Networks, Author: Karthik Raman
Title: Understanding CATIA: A Tutorial Approach, Author: Kaushik Kumar
Title: No-Code Video Game Development Using Unity and Playmaker, Author: Michael Kelley
Title: Game Design Deep Dive: Free-to-Play, Author: Joshua Bycer

Pagination Links