Title: Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation, Author: Thomas Strothotte
Title: An Integrated Introduction to Computer Graphics and Geometric Modeling, Author: Ronald Goldman
Title: Graphics Shaders: Theory and Practice, Second Edition, Author: Mike Bailey
Title: Mastering AutoCAD Civil 3D 2013, Author: Louisa Holland
Title: AutoCAD 2016: 3D Modeling, Author: Munir Hamad
Title: Essential CG Lighting Techniques with 3ds Max, Author: Darren Brooker
Title: Real World modo: The Authorized Guide: In the Trenches with modo, Author: Wes McDermott
Title: Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation, Author: Lee Montgomery
Title: Three-Dimensional Imaging, Visualization, and Display, Author: Bahram Javidi
Title: Learning Autodesk 3ds Max 2008 Foundation, Author: Autodesk
Title: 3D Motion Graphics for 2D Artists: Conquering the Third Dimension, Author: Bill Byrne
Title: 3D Game Environments: Create Professional 3D Game Worlds, Author: Luke Ahearn
Title: Multiprocessor Methods for Computer Graphics Rendering, Author: Scott Whitman
Title: ESSENTIAL ZBRUSH: ., Author: Wayne Robson
Title: Real-Time Shader Programming, Author: Ron Fosner
Explore Series
Title: Real-Time Shading, Author: Marc Olano
Title: Practical Parallel Rendering, Author: Alan Chalmers
Title: Beginning Blender: Open Source 3D Modeling, Animation, and Game Design, Author: Lance Flavell
Title: How to Cheat in Maya 2012: Tools and Techniques for Character Animation, Author: Eric Luhta
Title: No-Code Video Game Development Using Unity and Playmaker, Author: Michael Kelley

Pagination Links