Title: Machines That Learn to Play Games, Author: Johannes Fürnkranz
Title: Deep Blue: An Artificial Intelligence Milestone, Author: Monty Newborn
Title: Brands and Gaming: The Computer Gaming Phenomenon and its Impact on Brands and Businesses, Author: D. Nichols
Title: Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments, Author: Ralph Schroeder
Title: Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage, Author: Axel Bruns
Title: Playing with Videogames, Author: James Newman
Title: Reading Japan Cool: Patterns of Manga Literacy and Discourse, Author: John E. Ingulsrud
Title: Digital Cityscapes: Merging Digital and Urban Playspaces, Author: Steve Jones
Title: Computer Assisted Exercises and Training: A Reference Guide, Author: Erdal Cayirci
Title: Online Gaming in Context: The social and cultural significance of online games, Author: Garry Crawford
Title: Ringbearers: *The Lord of the Rings Online* as intertextual narrative, Author: Tanya Krzywinska
Title: Video Game Play and Consciousness, Author: Jayne Gakenbach
Title: Videogames, Author: James Newman
Title: Gaming Globally: Production, Play, and Place, Author: N. Huntemann
Title: Digital Gaming Re-imagines the Middle Ages, Author: Daniel T. Kline
Title: Virtual Ascendance: Video Games and the Remaking of Reality, Author: Devin C. Griffiths
Title: The Culture of Digital Fighting Games: Performance and Practice, Author: Todd Harper
Title: Handbook of Digital Games, Author: Marios C. Angelides
Title: Virtually Sacred: Myth and Meaning in World of Warcraft and Second Life, Author: Robert M. Geraci
Title: Video Games: Parents' Perceptions, Role of Social Media and Effects on Behavior, Author: Jeffrey Graham

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