Title: No-Code Video Game Development Using Unity and Playmaker, Author: Michael Kelley
Title: Graphics Shaders: Theory and Practice, Second Edition, Author: Mike Bailey
Title: 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, Author: David Eberly
Title: Large-scale 3D Data Integration: Challenges and Opportunities, Author: Sisi Zlatanova
Title: Mastering AutoCAD Civil 3D 2013, Author: Louisa Holland
Title: Three Dimensional Applications In GIS, Author: Jonathan Raper
Title: How to Cheat in Maya 2012: Tools and Techniques for Character Animation, Author: Eric Luhta
Title: Real World modo: The Authorized Guide: In the Trenches with modo, Author: Wes McDermott
Title: Adobe Animate CC Classroom in a Book, Author: Russell Chun
Title: Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing, Author: Jere Miles
Explore Series
Title: Distributed Virtual Worlds: Foundations and Implementation Techniques Using VRML, Java, and CORBA, Author: Stephan Diehl
Title: Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development, Author: Francisco R. Ortega
Title: Physically Based Rendering: From Theory to Implementation, Author: Matt Pharr
Title: Three-Dimensional Imaging, Visualization, and Display, Author: Bahram Javidi
Title: Beyond Photoshop: Advanced techniques integrating Photoshop with Illustrator, Poser, Painter, Cinema 4D and ZBrush, Author: Derek Lea
Title: 3ds Max Design Architectural Visualization: For Intermediate Users, Author: Brian L. Smith
Title: Fluid Simulation for Computer Graphics, Author: Robert Bridson
Title: AutoCAD 2016: 3D Modeling, Author: Munir Hamad
Title: Design Energy Simulation for Architects: Guide to 3D Graphics, Author: Kjell Anderson
Title: Realistic Architectural Rendering with 3ds Max and V-Ray, Author: Jamie Cardoso

Pagination Links