Title: Digital Creature Rigging: The Art and Science of CG Creature Setup in 3ds Max, Author: Stewart Jones
Title: Artificial Intelligence for Games, Author: Ian Millington
Title: AI for Games and Animation: A Cognitive Modeling Approach, Author: John David Funge
Title: After Effects Apprentice: Real-World Skills for the Aspiring Motion Graphics Artist, Author: Chris Meyer
Title: Rigging for Games: A Primer for Technical Artists Using Maya and Python, Author: Eyal Assaf
Title: The Art of Flash Animation: Creative Cartooning: ., Author: Mark Smith
Title: Getting Started in 3D with Maya: Create a Project from Start to Finish-Model, Texture, Rig, Animate, and Render in Maya, Author: Adam Watkins
Title: Quality of Experience Paradigm in Multimedia Services: Application to OTT Video Streaming and VoIP Services, Author: Muhammad Sajid Mushtaq
Title: Digital Lighting and Rendering, Author: Jeremy Birn
Title: The Handbook of MPEG Applications: Standards in Practice, Author: Marios C. Angelides
Title: Cloth Modeling and Animation, Author: Donald House
Title: Fluid Simulation for Computer Graphics, Author: Robert Bridson
Title: How to Cheat in Motion, Author: Patrick Sheffield
Title: 3D Motion Graphics for 2D Artists: Conquering the Third Dimension, Author: Bill Byrne
Title: Real-time 3D Character Animation with Visual C++, Author: Nik Lever
Title: Face It: A Visual Reference for Multi-Ethnic Facial Modeling, Author: Patricia Beckmann-Wells
Title: Digital Mayhem 3D Landscape Techniques: Where Inspiration, Techniques and Digital Art Meet, Author: Duncan Evans
Title: Production Volume Rendering: Design and Implementation, Author: Magnus Wrenninge
Title: Filming the Fantastic with Virtual Technology: Filmmaking on the Digital Backlot, Author: Mark Sawicki
Title: Blender Production: Creating Short Animations from Start to Finish, Author: Roland Hess

Pagination Links