Title: Kvadratnyy mir. Zapiski uchenogo, popavshego v Maynkraft, Author: James Daly
Title: Myasorubka igrovoy industrii. Kak sohranit dushu igry v mire korporatsiy, Author: Walt Williams
Title: Half-Life: le FPS libéré, Author: Jan Francois
Title: Osnovy sozdaniya uspeshnyh indi-igr ot idei do publikatsii. Sovety nachinayuschim razrabotchikam, Author: Vlad Margulets
Title: Psihologicheskiy analiz The Legend of Zelda. Syuzhety franshizy kak otrazhenie igroka, Author: Anthony Bean
Title: Istoriya serii Zelda. Rozhdenie i rascvet legendy, Author: Oscar Lemaire
Title: Geym-dizayn: kak sozdayutsya igry, Author: Michael Killick
Title: Dumay kak geym-dizayner. Tvorcheskoe myshlenie i effektivnoe upravlenie igrovym proektom, Author: Justin Gary
Title: Kak sochinit videoigru: 201 sovet ot stsenarista Broken Sword i Resident Evil, Author: Steve Ince
Title: Vedmak. Istoriya franshizy. Ot fentezi do kultovoy igrovoy sagi, Author: Rafael Luca
Title: S nulya v geymdev. Kak sozdavat igry i zarabatyvat', Author: Alexey Gorbatov
Title: Kak sozdayutsya igry. Osnovy razrabotki dlya nachinayushchih igrodelov, Author: Grigorij Radovil'skij
Title: Getting Gamers. The Psychology Of Video Games And Their Impact On The People Who Play Them, Author: Jamie Madigan
Title: Level Up! Rukovodstvo po sozdaniyu klassnyh videoigr, Author: Scott Rogers
Title: Piter Moline. Istoriya razrabotchika, sozdavshego zhanr «simulyator boga», Author: Rafael Luca
Title: Geymdizayn na praktike. Kak nachat zarabatyvat, Author: Alexandra Turabova
Title: Sozdaem igry s nulya!, Author: Natalya Andrianova
Title: Sozdaem interaktivnye istorii. Tvorcheskiy protsess na primere vizualnyh novell v igrah, Author: Natalia Andrianova
Title: Geymdizayn. Recepty uspekha luchshih komp'yuternyh igr ot Super Mario i Doom do Assassin's Creed i dal'she, Author: Aleksey Vasil'ev
Title: Sdelay videoigru odin i ne svihnis, Author: Slava Gris

Pagination Links