Title: 500 let spustya: Final Fantasy VII, Author: Matt Leon
Title: Patterny obektno-orientirovannogo proektirovaniya, Author: Aleksandr Kazakov
Title: Sozdaem interaktivnye istorii. Tvorcheskiy protsess na primere vizualnyh novell v igrah, Author: Natalia Andrianova
Title: Istoriya serii Zelda. Rozhdenie i rascvet legendy, Author: Oscar Lemaire
Title: Gid po Computer Science, rasshirennoe izdanie, Author: Martin Oderski
Title: Kak sochinit videoigru: 201 sovet ot stsenarista Broken Sword i Resident Evil, Author: Steve Ince
Title: Psihologicheskiy analiz The Legend of Zelda. Syuzhety franshizy kak otrazhenie igroka, Author: Anthony Bean
Title: Java dlya vseh, Author: Alexey Vasiliev
Title: Sdelay videoigru odin i ne svihnis, Author: Slava Gris
Title: Python: bystryy start, Author: Jamie Chan
Title: Otyavlennyy programmist: layfhaking iz pervyh ruk, Author: I. Savchuk
Title: Vzlet i padenie Sierra On-Line. Skazka s neschastlivym kontsom, Author: Ken Williams
Title: Nastolnaya kniga igrodela, Author: Slava Gris
Title: Ubeyte drakona! Kak pisat blestyaschie stsenarii dlya videoigr, Author: Robert Denton Bryant
Title: Vremya UNIX. A History and a Memoir, Author: Nadin Byork Harris
Title: Java: bystryy start, Author: Jamie Chan
Title: Myasorubka igrovoy industrii. Kak sohranit dushu igry v mire korporatsiy, Author: Walt Williams
Title: Grokaem algoritmy: 2-e izdanie, Author: Aditya Bhargava
Title: Vedmak. Istoriya franshizy. Ot fentezi do kultovoy igrovoy sagi, Author: Rafael Luca
Title: Geymdizayn na praktike. Kak nachat zarabatyvat, Author: Alexandra Turabova

Pagination Links