Distributed Virtual Worlds: Foundations and Implementation Techniques Using VRML, Java, and CORBA

Distributed Virtual Worlds: Foundations and Implementation Techniques Using VRML, Java, and CORBA

by Stephan Diehl
ISBN-10:
3642087132
ISBN-13:
9783642087134
Pub. Date:
12/07/2010
Publisher:
Springer Berlin Heidelberg
ISBN-10:
3642087132
ISBN-13:
9783642087134
Pub. Date:
12/07/2010
Publisher:
Springer Berlin Heidelberg
Distributed Virtual Worlds: Foundations and Implementation Techniques Using VRML, Java, and CORBA

Distributed Virtual Worlds: Foundations and Implementation Techniques Using VRML, Java, and CORBA

by Stephan Diehl
$54.99
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Overview

Recently, with the success of Java and the existence of different interfaces between VRML and Java, it became possible to implement three-dimensional internet applications on standard VRML browsers (Plugins) using Java. With the widespread use of VRML-Browsers, e.g., as part of the Netscape Com­ municator and Microsoft's Internet Explorerstandard distributions, everyone connected to the internet via a PC ( and some other platforms) can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer services, e.g., interactive three-dimensional product configuration, spare part ordering, or customer training. Also this technology can be used for CSCW in intranets. This book has a theoretical and a practical part. The theoretical part is intended more for teachers and researchers, while the practical part is in­ tended for web designers, programmers and students, who want to have both a hands-on approach to implementing Web 3D applications and a technically detailed overview of existing solutions for specific problems in this area.

Product Details

ISBN-13: 9783642087134
Publisher: Springer Berlin Heidelberg
Publication date: 12/07/2010
Edition description: Softcover reprint of hardcover 1st ed. 2001
Pages: 166
Product dimensions: 6.10(w) x 9.25(h) x 0.24(d)

Table of Contents

1. Motivation.- 2. Technical Aspects.- 3. User Perspective.- 4. Three-Dimensional Computer Graphics.- 5. Virtual Reality Modeling Language (VRML).- 6. Prools for Distributed Virtual Worlds.- 7. VRML Extensions for Distributed Virtual Worlds.- 8. Partitioning of Distributed Virtual Worlds.- 9. Streaming.- 10. 3D Technologies for the Internet.- 11. Implementing Multi-User Worlds with VRML.- 12. Java Network-Programming: A Simple Distributed Virtual World.- 13. Implementing Multi-User Worlds with CORBA.- 14. The Future.- List of Figures.- List of Tables.- References.
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