Introduction to Game Programming in C++

Introduction to Game Programming in C++

ISBN-10:
1598220322
ISBN-13:
9781598220322
Pub. Date:
05/29/2007
Publisher:
Jones & Bartlett Learning
ISBN-10:
1598220322
ISBN-13:
9781598220322
Pub. Date:
05/29/2007
Publisher:
Jones & Bartlett Learning
Introduction to Game Programming in C++

Introduction to Game Programming in C++

by Alan Thorn

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Overview

Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games.With this book understand the basics of programming in C++, including working with variables, constants, arrays, conditional statements, pointers, and functions; learn how to use the ClanLib library to make 2D games; discover how the OGRE graphics library can be used to implement particle systems and other effects in 3D games; find out how to integrate sound and music into your game.

Product Details

ISBN-13: 9781598220322
Publisher: Jones & Bartlett Learning
Publication date: 05/29/2007
Series: Wordware Game Developer's Library
Edition description: 1E
Pages: 367
Product dimensions: 6.30(w) x 8.97(h) x 0.79(d)
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