Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects

Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects

ISBN-10:
1501327461
ISBN-13:
9781501327469
Pub. Date:
04/06/2017
Publisher:
Bloomsbury Academic
ISBN-10:
1501327461
ISBN-13:
9781501327469
Pub. Date:
04/06/2017
Publisher:
Bloomsbury Academic
Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects

Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects

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Overview

In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction landscapes with low stakes and little to suggest the potential of the PC as a serious space for art and play. Jane Jensen's work and landmark Gabriel Knight series brought a new darkness and personality to PC gaming, offering a first powerful glimpse of what games could be as they came of age. As an author and designer, Jensen brought her approach as a designer-writer hybrid to the forefront of game design, with an approach to developing environments through detailed research to make game settings come to life, an attention to mature dilemmas and complex character development, and an audience-driven vision for genres reaching beyond the typical market approaches of the gaming industry. With a brand new interview with Jensen herself, Anastasia Salter provides the first ever look Jensen's impact and role in advancing interactive narrative and writing in the game design process.

Product Details

ISBN-13: 9781501327469
Publisher: Bloomsbury Academic
Publication date: 04/06/2017
Series: Influential Video Game Designers
Edition description: New Edition
Pages: 200
Product dimensions: 5.40(w) x 8.40(h) x 0.90(d)

About the Author

Anastasia Salter is an Assistant Professor of Digital Media at the University of Central Florida, USA. She is the author of What is Your Quest? From Adventure Games to Interactive Books (2014), Toxic Geek Masculinity in Media: Sexism, Trolling, and Identity Policing (2017), co-author of Flash: Building the Interactive Web (2014), and co-editor of the Electronic Literature Collection Vol. 3.

Carly A. Kocurek is Assistant Professor of Digital Humanities and Media Studies at Illinois Institute of Technology, US, and researches the history and cultural practices of video gaming in the United States, and teaches courses on game studies, media studies, and digital humanities. Her current manuscript chronicles the development of early video game culture and gamer identity around the video game arcade during the 1970s and 1980s.

Jennifer deWinter is Assistant Professor of Rhetoric and Interactive Media and Game Development at Worcester Polytechnic Institute, US, where she researches computer production and global circulation. deWinter is particularly interested in the cross media vampirism of entertainment media, with a focus on computer games and Japan. She is currently co-editing a book on the intersection of technical communication and games and is working with Steven Conway on a book about video game policy.

Table of Contents

List of Figures
Acknowledgements
Preface
Foreword
1 Introduction: Long Ago at Sierra
2 Being Gabriel Knight: Character and Research-driven Interactive Narrative
3 Hidden Objects: Crafting Mystery through Dazzle and Reward
4 Down Pinkerton Road: Jensen and the Adventure Game Renaissance
5 Jane Jensen: In Her Own Words
6 Legacy of a Writer-Designer
Gameography
Works Cited
Index

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