Title: Games User Research, Author: Anders Drachen
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: Real-Time Collision Detection / Edition 1, Author: Christer Ericson
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: RNA-seq Data Analysis: A Practical Approach / Edition 1, Author: Eija Korpelainen
Title: Delaunay Mesh Generation / Edition 1, Author: Siu-Wing Cheng
Title: Linked Data Management / Edition 1, Author: Andreas Harth
Title: Nature-Inspired Optimization Algorithms / Edition 1, Author: Vasuki A
Title: C# and Game Programming: A Beginner's Guide / Edition 2, Author: Salvatore A. Buono
Title: Introduction to Computer and Network Security: Navigating Shades of Gray / Edition 1, Author: Richard R. Brooks
Title: From Action Systems to Distributed Systems: The Refinement Approach / Edition 1, Author: Luigia Petre
Title: Production Rendering: Design and Implementation / Edition 1, Author: Ian Stephenson
Title: Rules of Play: Game Design Fundamentals / Edition 1, Author: Katie Salen
Title: Start Programming Using HTML, CSS, and JavaScript / Edition 1, Author: Iztok Fajfar
Title: Computer Games and Software Engineering / Edition 1, Author: Kendra M. L. Cooper
Title: Enabling Context-Aware Web Services: Methods, Architectures, and Technologies / Edition 1, Author: Quan Z. Sheng
Title: Algorithms and Networking for Computer Games / Edition 2, Author: Jouni Smed
Title: Game Engine Gems 3 / Edition 1, Author: Eric Lengyel
Title: Intelligent Autonomy of UAVs: Advanced Missions and Future Use / Edition 1, Author: Yasmina Bestaoui Sebbane
Title: Handbook of Computer Games Technology: Volume II, Author: Akira Hanako

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