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Title: Real-Time Collision Detection / Edition 1, Author: Christer Ericson
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: RNA-seq Data Analysis: A Practical Approach / Edition 1, Author: Eija Korpelainen
Title: Delaunay Mesh Generation / Edition 1, Author: Siu-Wing Cheng
Title: Game Audio Programming 2: Principles and Practices / Edition 1, Author: Guy Somberg
Title: Fans and Videogames: Histories, Fandom, Archives / Edition 1, Author: Melanie Swalwell
Title: Introduction to C++ Programming and Graphics / Edition 1, Author: Constantine Pozrikidis
Title: Games User Research: A Case Study Approach / Edition 1, Author: Miguel Angel Garcia-Ruiz
Title: Start Programming Using HTML, CSS, and JavaScript / Edition 1, Author: Iztok Fajfar
Title: Handbook of Data Structures and Applications / Edition 2, Author: Dinesh P. Mehta
Title: 3D Game Environments: Create Professional 3D Game Worlds / Edition 2, Author: Luke Ahearn
Title: Game AI Pro 3: Collected Wisdom of Game AI Professionals / Edition 1, Author: Steve Rabin
Title: Computational Thinking for the Modern Problem Solver / Edition 1, Author: David Riley
Title: Privacy-Aware Knowledge Discovery: Novel Applications and New Techniques / Edition 1, Author: Francesco Bonchi
Title: Intelligent Autonomy of UAVs: Advanced Missions and Future Use / Edition 1, Author: Yasmina Bestaoui Sebbane
Title: Multimedia Technology IV: Proceedings of the 4th International Conference on Multimedia Technology, Sydney, Australia, 28-30 March 2015 / Edition 1, Author: Aly A. Farag
Title: Handbook of Computer Games Technology: Volume I, Author: Akira Hanako
Title: Artificial Intelligence for Computer Games: An Introduction / Edition 1, Author: John David Funge
Title: Multi-UAV Planning and Task Allocation / Edition 1, Author: Yasmina Bestaoui Sebbane

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