Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: Real-Time Collision Detection / Edition 1, Author: Christer Ericson
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: RNA-seq Data Analysis: A Practical Approach / Edition 1, Author: Eija Korpelainen
Title: Delaunay Mesh Generation / Edition 1, Author: Siu-Wing Cheng
Title: Game Audio Programming 2: Principles and Practices / Edition 1, Author: Guy Somberg
Title: Distributed Denial of Service Attacks: Real-world Detection and Mitigation / Edition 1, Author: Ilker Özçelik
Title: Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media / Edition 1, Author: Jean-Luc Sinclair
Title: The Dictionary of Multimedia 1999: Terms and Acronyms / Edition 2, Author: Brad Hansen
Title: Digital Pictures: Representation, Compression and Standards, Author: Arun N. Netravali
Title: From Action Systems to Distributed Systems: The Refinement Approach / Edition 1, Author: Luigia Petre
Title: Introduction to C++ Programming and Graphics / Edition 1, Author: Constantine Pozrikidis
Title: Designing Games for Ethics: Models, Techniques and Frameworks, Author: Karen Schrier
Title: DDoS Attacks: Evolution, Detection, Prevention, Reaction, and Tolerance / Edition 1, Author: Dhruba Kumar Bhattacharyya
Title: Non-Photorealistic Rendering / Edition 1, Author: Bruce Gooch
Title: Understanding Kids, Play, and Interactive Design: How to Create Games Children Love / Edition 1, Author: Mark Schlichting
Title: Game Audio Programming: Principles and Practices / Edition 1, Author: Guy Somberg
Title: Inside the Video Game Industry: Game Developers Talk About the Business of Play / Edition 1, Author: Judd Ruggill
Title: Intelligent Autonomy of UAVs: Advanced Missions and Future Use / Edition 1, Author: Yasmina Bestaoui Sebbane
Title: Restricted Congruences in Computing / Edition 1, Author: Khodakhast Bibak

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