Title: Real-Time Collision Detection / Edition 1, Author: Christer Ericson
Title: Games User Research, Author: Anders Drachen
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: Rules of Play: Game Design Fundamentals / Edition 1, Author: Katie Salen
Title: 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic / Edition 1, Author: David Eberly
Title: Game AI Pro 3: Collected Wisdom of Game AI Professionals / Edition 1, Author: Steve Rabin
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: Games User Research: A Case Study Approach / Edition 1, Author: Miguel Angel Garcia-Ruiz
Title: Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs / Edition 1, Author: Andrew Davison
Title: The Game Design Reader: A Rules of Play Anthology / Edition 1, Author: Katie Salen
Title: Artificial Intelligence for Games / Edition 2, Author: Ian Millington
Title: Distributed Denial of Service Attacks: Real-world Detection and Mitigation / Edition 1, Author: Ilker Özçelik
Title: The GameMaker Standard / Edition 1, Author: David Vinciguerra
Title: 3D Game Environments: Create Professional 3D Game Worlds / Edition 2, Author: Luke Ahearn
Title: Artificial Intelligence for Computer Games: An Introduction / Edition 1, Author: John David Funge
Title: C# and Game Programming: A Beginner's Guide / Edition 2, Author: Salvatore A. Buono
Title: Inside the Video Game Industry: Game Developers Talk About the Business of Play / Edition 1, Author: Judd Ruggill
Title: Geometric Algebra: An Algebraic System for Computer Games and Animation / Edition 1, Author: John A. Vince
Title: Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media / Edition 1, Author: Jean-Luc Sinclair
Title: Non-Photorealistic Rendering / Edition 1, Author: Bruce Gooch

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