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Title: 3D Game Textures: Create Professional Game Art Using Photoshop / Edition 4, Author: Luke Ahearn
Title: Agent-Based Modeling and Simulation with Swarm / Edition 1, Author: Hitoshi Iba
Title: Artificial Superintelligence: A Futuristic Approach / Edition 1, Author: Roman V. Yampolskiy
Title: Automated Physical Database Design and Tuning / Edition 1, Author: Nicolas Bruno
Title: Computer Graphics and Virtual Reality, Author: Hamid R. Arabnia
Title: Distributed Sensor Networks: Sensor Networking and Applications (Volume Two) / Edition 2, Author: S. Sitharama Iyengar
Title: Game Design: From Blue Sky to Green Light / Edition 1, Author: Deborah Todd
Title: Game Devs & Others: Tales from the Margins / Edition 1, Author: Tanya DePass
Title: Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game / Edition 2, Author: Ian Millington
Title: Holistic Game Development with Unity 3e: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming / Edition 3, Author: Penny de Byl
Title: Intelligent Technologies for Web Applications / Edition 1, Author: Priti Srinivas Sajja
Title: Knowledge and Systems Science: Enabling Systemic Knowledge Synthesis / Edition 1, Author: Yoshiteru Nakamori
Title: Mining Software Specifications: Methodologies and Applications / Edition 1, Author: David Lo
Title: Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers / Edition 1, Author: Arjan Egges
Title: Physics for Game Programmers / Edition 1, Author: Grant Palmer
Title: Real-Time Embedded Systems: Optimization, Synthesis, and Networking / Edition 1, Author: Meikang Qiu
Title: Reverse Design: Chrono Trigger / Edition 1, Author: Patrick Holleman
Title: Reverse Design: Final Fantasy VI / Edition 1, Author: Patrick Holleman
Title: Story and Simulations for Serious Games: Tales from the Trenches / Edition 1, Author: Nick Iuppa

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