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Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: Game Audio Programming 2: Principles and Practices / Edition 1, Author: Guy Somberg
Title: Understanding Kids, Play, and Interactive Design: How to Create Games Children Love / Edition 1, Author: Mark Schlichting
Title: The GameMaker Standard / Edition 1, Author: David Vinciguerra
Title: Big Data: Algorithms, Analytics, and Applications, Author: Kuan-Ching Li
Title: Introduction to C++ Programming and Graphics / Edition 1, Author: Constantine Pozrikidis
Title: Handbook of Computer Games Technology: Volume I, Author: Akira Hanako
Title: Reinforcement Learning for Cyber-Physical Systems: with Cybersecurity Case Studies / Edition 1, Author: Chong Li
Title: Multimedia Technology IV: Proceedings of the 4th International Conference on Multimedia Technology, Sydney, Australia, 28-30 March 2015 / Edition 1, Author: Aly A. Farag
Title: Non-Photorealistic Rendering / Edition 1, Author: Bruce Gooch
Title: Multimedia Ontology: Representation and Applications / Edition 1, Author: Santanu Chaudhury
Title: Start Programming Using HTML, CSS, and JavaScript / Edition 1, Author: Iztok Fajfar
Title: C# and Game Programming: A Beginner's Guide / Edition 2, Author: Salvatore A. Buono
Title: Handbook of Computer Games Technology: Volume II, Author: Akira Hanako
Title: Programming in C++ for Engineering and Science / Edition 1, Author: Larry Nyhoff
Title: DDoS Attacks: Evolution, Detection, Prevention, Reaction, and Tolerance / Edition 1, Author: Dhruba Kumar Bhattacharyya
Title: Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media / Edition 1, Author: Jean-Luc Sinclair
Title: Animation: A World History: Volume III: Contemporary Times / Edition 1, Author: Giannalberto Bendazzi
Title: Game AI Pro 3: Collected Wisdom of Game AI Professionals / Edition 1, Author: Steve Rabin

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