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Title: Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers / Edition 1, Author: Arjan Egges
Title: How to Cheat in Blender 2.7x / Edition 1, Author: Alan Thorn
Title: Game Devs & Others: Tales from the Margins / Edition 1, Author: Tanya DePass
Title: 20 Essential Games to Study / Edition 1, Author: Joshua Bycer
Title: Game Programming for Artists / Edition 1, Author: Jarryd Huntley
Title: Reverse Design: Chrono Trigger / Edition 1, Author: Patrick Holleman
Title: Holistic Mobile Game Development with Unity / Edition 1, Author: Penny de Byl
Title: Reverse Design: Final Fantasy VI / Edition 1, Author: Patrick Holleman
Title: Surviving Game School.and the Game Industry After That / Edition 1, Author: Michael Lynch
Title: Knowledge and Systems Science: Enabling Systemic Knowledge Synthesis / Edition 1, Author: Yoshiteru Nakamori
Title: Holistic Game Development with Unity 3e: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming / Edition 3, Author: Penny de Byl
Title: Game Feel: A Game Designer's Guide to Virtual Sensation / Edition 1, Author: Steve Swink
Title: 3D Game Textures: Create Professional Game Art Using Photoshop / Edition 4, Author: Luke Ahearn
Title: Wireless Sensor Networks: Current Status and Future Trends / Edition 1, Author: Shafiullah Khan
Title: Inside the Video Game Industry: Game Developers Talk About the Business of Play / Edition 1, Author: Judd Ruggill
Title: Make a 2D RPG in a Weekend: Second Edition: With RPG Maker MV / Edition 2, Author: Darrin Perez
Title: Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers / Edition 3, Author: Aaron Marks
Title: Chips Challenging Champions: Games, Computers and Artificial Intelligence, Author: J. Schaeffer
Title: No-Code Video Game Development Using Unity and Playmaker / Edition 1, Author: Michael Kelley

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