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Title: Physics for Game Programmers / Edition 1, Author: Grant Palmer
Title: Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web / Edition 1, Author: Jean-Marc Gauthier
Title: The Game Maker's Apprentice: Game Development for Beginners, Author: Jacob Habgood
Title: Game Design: From Blue Sky to Green Light / Edition 1, Author: Deborah Todd
Title: Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone / Edition 1, Author: Carol Hamer
Title: Beginning Game Development with Python and Pygame: From Novice to Professional / Edition 1, Author: Will McGugan
Title: Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox / Edition 1, Author: Michael Ingrassia
Title: Game Feel: A Game Designer's Guide to Virtual Sensation / Edition 1, Author: Steve Swink
Title: Computers and Games: 6th International Conference, CG 2008 Beijing, China, September 29 - October 1, 2008. Proceedings / Edition 1, Author: H. Jaap van den Herik
Title: Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques / Edition 1, Author: Andrew Gahan
Title: Essential CG Lighting Techniques with 3ds Max / Edition 3, Author: Darren Brooker
Title: Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers / Edition 1, Author: Arjan Egges
Title: Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game / Edition 2, Author: Ian Millington
Title: Production Rendering: Design and Implementation / Edition 1, Author: Ian Stephenson
Title: Game Design Theory: A New Philosophy for Understanding Games / Edition 1, Author: Keith Burgun
Title: Holistic Mobile Game Development with Unity / Edition 1, Author: Penny de Byl
Title: LogiQL: A Query Language for Smart Databases / Edition 1, Author: Terry Halpin

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