Title: Real-Time Rendering, Fourth Edition / Edition 4, Author: Tomas Akenine-Möller
Title: Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry / Edition 1, Author: S. Gregory Boyd
Title: 3D Math Primer for Graphics and Game Development / Edition 2, Author: Fletcher Dunn
Title: Signage and Wayfinding Design: A Complete Guide to Creating Environmental Graphic Design Systems / Edition 2, Author: Chris Calori
Title: Procedural Generation in Game Design / Edition 1, Author: Tanya Short
Title: AutoCAD and Its Applications Basics 2014 / Edition 21, Author: Terence M. Shumaker
Title: RGB-D Image Analysis and Processing, Author: Paul L. Rosin
Title: Robust and Error-Free Geometric Computing / Edition 1, Author: Dave Eberly
Title: Processing: Creative Coding and Computational Art / Edition 1, Author: Ira Greenberg
Title: Digital Image Processing / Edition 4, Author: Rafael Gonzalez
Title: Rules of Play: Game Design Fundamentals / Edition 1, Author: Katie Salen
Title: Geometric Tools for Computer Graphics / Edition 1, Author: Philip Schneider
Title: Computer Graphics for Java Programmers / Edition 3, Author: Leen Ammeraal
Title: Hyperspectral Imaging Remote Sensing: Physics, Sensors, and Algorithms, Author: Dimitris G. Manolakis
Title: Image Processing: The Fundamentals / Edition 2, Author: Maria M. P. Petrou
Title: Multi-resolution Image Fusion in Remote Sensing, Author: Manjunath V. Joshi
Title: Numerical Algorithms: Methods for Computer Vision, Machine Learning, and Graphics / Edition 1, Author: Justin Solomon
Title: Vision Models and Applications to Image and Video Processing / Edition 1, Author: Christian J. van den Branden Lambrecht
Title: Computer Graphics and Geometric Modelling: Mathematics / Edition 1, Author: Max K. Agoston
Title: Hyperspectral Data Exploitation: Theory and Applications / Edition 1, Author: Chein-I Chang

Pagination Links