Title: Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda, Author: Jennifer deWinter
Title: Uncertainty in Games, Author: Greg Costikyan
Title: Sams Teach Yourself Mod Development for Minecraft in 24 Hours / Edition 2, Author: Jimmy Koene
Title: Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments / Edition 1, Author: Ralph Schroeder
Title: Music Theory for Computer Musicians / Edition 1, Author: Michael Hewitt
Title: Business and Social Media in the Middle East: Strategies, Best Practices and Perspectives, Author: Nehme Azoury
Title: MMOs from the Outside In: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life / Edition 1, Author: Richard A. Bartle
Title: Deep Blue: An Artificial Intelligence Milestone / Edition 1, Author: Monty Newborn
Title: The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games / Edition 1, Author: Rachel Kowert
Title: Understanding Video Games: The Essential Introduction / Edition 3, Author: Simon Egenfeldt-Nielsen
Title: Musical Signal Processing / Edition 1, Author: Curtis Roads
Title: Playing at the Next Level: A History of American Sega Games, Author: Ken Horowitz
Title: Digital Technologies and the Museum Experience: Handheld Guides and Other Media, Author: Loïc Tallon
Title: Computer Games and Technical Communication: Critical Methods and Applications at the Intersection / Edition 1, Author: Jennifer deWinter
Title: Modern Portfolio Optimization with NuOPTT, S-PLUS®, and S+BayesT / Edition 1, Author: Bernd Scherer
Title: The Video Game Explosion: A History from PONG to PlayStation and Beyond / Edition 1, Author: Mark J. P. Wolf
Title: Computer Assisted Exercises and Training: A Reference Guide / Edition 1, Author: Erdal Cayirci
Title: Fans and Videogames: Histories, Fandom, Archives / Edition 1, Author: Melanie Swalwell
Title: Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage / Edition 1, Author: Axel Bruns
Title: The Essential Guide to Game Audio: The Theory and Practice of Sound for Games / Edition 1, Author: Steve Horowitz

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