Reverse Design: Half-Life

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game:

  1. How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece style of design.
  2. How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre
  3. The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments

Key Features

  • Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of FPS design
  • Summary of historical context of Half-Life, how it emerged from arena shooters like Doom and Quake, and how it influenced other games
  • Extensive collections of data and data visualizations explaining how systems like enemy movement, cover design and platformer physics work
  • 1128944476
    Reverse Design: Half-Life

    The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game:

    1. How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece style of design.
    2. How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre
    3. The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments

    Key Features

  • Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of FPS design
  • Summary of historical context of Half-Life, how it emerged from arena shooters like Doom and Quake, and how it influenced other games
  • Extensive collections of data and data visualizations explaining how systems like enemy movement, cover design and platformer physics work
  • 62.99 In Stock
    Reverse Design: Half-Life

    Reverse Design: Half-Life

    by Patrick Holleman
    Reverse Design: Half-Life

    Reverse Design: Half-Life

    by Patrick Holleman

    eBook

    $62.99 

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    Overview

    The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game:

    1. How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece style of design.
    2. How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre
    3. The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments

    Key Features

  • Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of FPS design
  • Summary of historical context of Half-Life, how it emerged from arena shooters like Doom and Quake, and how it influenced other games
  • Extensive collections of data and data visualizations explaining how systems like enemy movement, cover design and platformer physics work

  • Product Details

    ISBN-13: 9780429834400
    Publisher: CRC Press
    Publication date: 09/03/2018
    Sold by: Barnes & Noble
    Format: eBook
    Pages: 196
    File size: 21 MB
    Note: This product may take a few minutes to download.

    About the Author

    Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as university settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.

    Table of Contents

    Chapter 1 Half-Life and the History of Videogame Design

    Chapter 2 Introduction and Structure

    Chapter 3 The Platform Theme

    Chapter 4 The Arena Theme

    Chapter 5 Non-Theme Set Pieces and Selected Through Content

    Chapter 6 Half-Life Cover and Multiplayer Level Design

    Chapter 7 Conclusion

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