Table of Contents
Introduction - Taking Note of Music Games (Michael Austin, Howard University, USA)
Part One: Preludes&Overtures
Chapter 1 - Simon: The Prelude to Modern Music Video Games (William M. Knoblauch, Finlandia University, USA)
Chapter 1 - Mario Paint Composer and Musical (Re)Play on YouTube (Dana M. Plank, The Ohio State University, USA)
Chapter 3 - Active Interfaces and Thematic Events in The Legend of Zelda: The Ocarina of Time (1998) (Stephanie Lind, Queen's University, Canada)
Chapter 4 - Sample, Cycle, Sync: The Music Sequencer and its Influence on Music Video Games (Michael Austin, Howard University, USA)
Part Two: Virtuosi, Virtues,&the Virtual
Chapter 5 - Consumerism Hero: The "Selling Out" of Guitar Hero and Rock Band (Mario A. Dozal, University of New Mexico, USA)
Chapter 6 - Beat It! Playing the "King of Pop" in Video Games (Melanie Fritsch, University of Bayreuth, Germany)
Chapter 7 - Virtual Jam: A Critical Analysis of Virtual Music Game Environments (David Arditi, University of Texas at Arlington, USA)
Part Three: Concerts, Collaboration,&Creativity
Chapter 8 - Guitar Heroes in the Classroom: The Creative Potential of Music-Games (David Roesner, University of Kent, UK, Anna Paisley, Glasgow Caledonian University, UK, and Gianna Cassidy, Glasgow Caledonian University, UK)
Chapter 9 - Rocksmith and the Shaping of Player Experience (Daniel O'Meara, Princeton University, USA
Chapter 10 - Rhythm Sense: Modality and Enactive Perception in Rhythm Heaven (Peter Schultz, University of Chicago, USA)
Chapter 11 - Pitching the Rhythm: Music Games for iPad (Nathan Fleshner, Stephen F. Austin State University, USA)
Afterword - Toadofsky's Music Lessons (William Cheng, Dartmouth College, USA)
Glossary of Gaming and Musical Terms
About the Contributors
Index of Games
General Index