Entertainment Computing - ICEC 2015: 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings

Entertainment Computing - ICEC 2015: 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings

ISBN-10:
3319245880
ISBN-13:
9783319245881
Pub. Date:
09/14/2015
Publisher:
Springer International Publishing
ISBN-10:
3319245880
ISBN-13:
9783319245881
Pub. Date:
09/14/2015
Publisher:
Springer International Publishing
Entertainment Computing - ICEC 2015: 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings

Entertainment Computing - ICEC 2015: 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings

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Overview

This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015.

The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.


Product Details

ISBN-13: 9783319245881
Publisher: Springer International Publishing
Publication date: 09/14/2015
Series: Lecture Notes in Computer Science , #9353
Edition description: 1st ed. 2015
Pages: 583
Product dimensions: 6.10(w) x 9.25(h) x (d)

Table of Contents

Computer games.- Serious games for learning.- Interactive games.- Design and evaluation methods for Entertainment Computing; Digital storytelling.- Games for health and well-being.- Digital art and installations; Artificial intelligence and machine learning for entertainment.- Interactive television and entertainment.
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