Table of Contents
Chapter 1 Go Digital or Go Home 1
Part I Remap Your Industry
Chapter 2 Every Product Will Be Digitally Remastered 23
Harness the resolution revolution to power new sources of value and service
Chapter 3 Catch the Triple Tipping Point 43
Exploit compound uncertainty by probing the edges of the digital frontier
Chapter 4 Whose Industry Is It Anyway? 63
Monitor boundary blurring and preempt market space invaders
Part II Remodel Your Enterprise
Chapter 5 Digital Leadership Is a Team Sport 83
Resolution revolution and product remastery impact every C-suite role
Chapter 6 Upgrade to a Digitally Savvy C-Suite and Board 103
Conquer uncertainty; sec and seize triple tipping points
Chapter 7 New Competencies Resolve Blurred Boundaries 121
To beat the new competition you must move to the same playing field
Part III Remake Yourself
Chapter 8 Be an Adventurer and an Ambassador 139
Inspire a quest to exploit the "art of the digital possible"
Chapter 9 Be a Clarifier and an Educator 155
Help others grasp the digital opportunity they cannot yet see
Chapter 10 Be an Attractor and a Cartographer 171
Draw the talent and remap spaces to deliver the digital future
Appendix: Digital Business Competencies and Cultural Capabilities 187
Notes 195
Index 209
Acknowledgments 221
About the Authors 223