Emergence in Games

Emergence in Games

by Penny Sweetser
Emergence in Games

Emergence in Games

by Penny Sweetser

eBook

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Overview

The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system that provides rules and boundaries for player interactions, rather than prescribed paths. Emergence in Games provides detailed foundation for applying the theory and practice of emergence in games to game design. Emergent narrative, characters and agents, and game worlds are covered, and hands-on tutorials and case studies allow the reader to the put the skills and ideas presented into practice. Perfect for game developers, students, and researchers who are interested in learning the theory and practice behind emergence in games, Features a study of how players interact in games, a history of how game play has evolved, and the future of game play, Shows readers how to use emergence to make games more lifelike and truly interactive including steps and techniques to create emergent narrative, characters, and interactions, Includes sample game case studies and a companion CD-ROM with demos of the case study games.

About the Author:
Dr. Penny Sweetser began working for The Creative Assembly, Australia in 2005 where she worked as a designer on Medieval II Total War and Medieval II Total War Kingdoms


Product Details

ISBN-13: 9781584506058
Publisher: Course Technology PTR
Publication date: 01/11/2007
Sold by: CENGAGE LEARNING
Format: eBook
File size: 8 MB

About the Author

Penny Sweetser completed her Ph.D. in computer science on the topic "An Emergent Approach to Game Design - Development and Play." She has contributed to various books, journals and international conference on games. She has been working for the game developer, The Creative Assembly, as a game designer for the last two years, recently releasing the AAA title, Medieval 2: Total War. She previously lectured and researched at the University of Queensland, in the areas of game design, artificial intelligence and user-centered design.

Table of Contents


Acknowledgments     ix
About the Author     xi
Introduction     1
Emergence     2
Emergent Gameplay     3
Emergence in Games     5
Who This Book Is For     15
How This Book Is Organized     15
Emergence     19
Complex Systems     20
Complexity     28
Scientific Approaches     29
Chaos Theory     32
Artificial Life     35
Emergence     39
Summary     41
Additional Reading     41
Class Exercises     42
Playing Games     43
Player Interaction     43
The Evolution of Gameplay     54
What Players Want     64
Future of Gameplay     74
Summary     77
Class Exercises     77
Emergence in Games     79
Board Games     80
Game Worlds     83
Characters and Agents     88
Emergent Narrative     94
Social Emergence     102
Developing for Emergence     108
Emergent Games     112
Summary     113
Class Exercises     114
Techniques for Emergence     117
Linear Techniques     118
Approximate Reasoning     126
Machine Learning     132
Complex Systems     144
Artificial Life     149
Choosing a Technique     163
Summary     165
Class Exercises     167
Game Worlds     169
Active Game Environment     170
Property-Based Objects     201
Emergent Game Worlds     227
Summary     231
Class Exercises     232
Characters and Agents     233
Sensing     234
Acting     242
Summary     304
Class Exercises     306
Emergent Narrative     307
Narrative Structure     308
Narrative Elements     312
Summary     354
Class Exercises     355
Social Emergence     357
Economies     358
Social Structures     384
Communities     396
Artificial Social Networks     400
Summary     407
Class Exercises      408
Conclusion     411
Emergent Game Worlds     412
Emergent Characters and Agents     413
Emergent Narrative     414
Social Emergence     416
Developers     417
Players     417
The Future of Gameplay Is Emerging     419
Bibliography     421
Glossary     431
Index     439
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