Programming Flash Communication Server: Building Real-Time Video, Audio & Data Applications with Flash
With the advent of Flash Communication Server MX (FCS), Macromedia believes that it's on the edge of a breakthrough in how people think about the Internet. FCS has been designed to provide web developers with the means to add polished interactive audio and video features to their sites, the sort of features that users have come to expect. Naturally, the process of efficiently integrating rich media into applications, web sites, and web content is a complex one, to say the least. That's where Programming Flash Communication Server factors in. As the foremost reference on FCS, it helps readers understand how FCS can facilitate:
  • Video on demand
  • Live webcasts
  • Video chat and messaging
  • Shared desktop conferences
  • Live auctions
  • Interactive whiteboard presentations
  • Workflow collaboration
  • Multi-user games
Programming Flash Communication Server not only explains how to use the pre-built FCS components to construct a simple application, it also explains the architecture so that developers can program custom components to make even more advanced applications. In addition, the book explains how to truly optimize performance, and talks about considerations for networked applications as well as the media issues pertaining to FCS. Programming Flash Communication Server gives developers a sorely needed leg up on this potentially intimidating technology. It lets users develop cool web applications ranging from direct dating experiences with real-time video, to pre-recorded corporate presentations, to news services with video and audio, and much more. At last, the ability to build web sites with rich interactive features—minus the complex downloads and installation hassles—is a reality. And now, with Programming Flash Communication Server from O'Reilly by your side, you can do more quickly and easily than you ever dreamed possible.
1140203479
Programming Flash Communication Server: Building Real-Time Video, Audio & Data Applications with Flash
With the advent of Flash Communication Server MX (FCS), Macromedia believes that it's on the edge of a breakthrough in how people think about the Internet. FCS has been designed to provide web developers with the means to add polished interactive audio and video features to their sites, the sort of features that users have come to expect. Naturally, the process of efficiently integrating rich media into applications, web sites, and web content is a complex one, to say the least. That's where Programming Flash Communication Server factors in. As the foremost reference on FCS, it helps readers understand how FCS can facilitate:
  • Video on demand
  • Live webcasts
  • Video chat and messaging
  • Shared desktop conferences
  • Live auctions
  • Interactive whiteboard presentations
  • Workflow collaboration
  • Multi-user games
Programming Flash Communication Server not only explains how to use the pre-built FCS components to construct a simple application, it also explains the architecture so that developers can program custom components to make even more advanced applications. In addition, the book explains how to truly optimize performance, and talks about considerations for networked applications as well as the media issues pertaining to FCS. Programming Flash Communication Server gives developers a sorely needed leg up on this potentially intimidating technology. It lets users develop cool web applications ranging from direct dating experiences with real-time video, to pre-recorded corporate presentations, to news services with video and audio, and much more. At last, the ability to build web sites with rich interactive features—minus the complex downloads and installation hassles—is a reality. And now, with Programming Flash Communication Server from O'Reilly by your side, you can do more quickly and easily than you ever dreamed possible.
49.99 In Stock
Programming Flash Communication Server: Building Real-Time Video, Audio & Data Applications with Flash

Programming Flash Communication Server: Building Real-Time Video, Audio & Data Applications with Flash

Programming Flash Communication Server: Building Real-Time Video, Audio & Data Applications with Flash

Programming Flash Communication Server: Building Real-Time Video, Audio & Data Applications with Flash

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Overview

With the advent of Flash Communication Server MX (FCS), Macromedia believes that it's on the edge of a breakthrough in how people think about the Internet. FCS has been designed to provide web developers with the means to add polished interactive audio and video features to their sites, the sort of features that users have come to expect. Naturally, the process of efficiently integrating rich media into applications, web sites, and web content is a complex one, to say the least. That's where Programming Flash Communication Server factors in. As the foremost reference on FCS, it helps readers understand how FCS can facilitate:
  • Video on demand
  • Live webcasts
  • Video chat and messaging
  • Shared desktop conferences
  • Live auctions
  • Interactive whiteboard presentations
  • Workflow collaboration
  • Multi-user games
Programming Flash Communication Server not only explains how to use the pre-built FCS components to construct a simple application, it also explains the architecture so that developers can program custom components to make even more advanced applications. In addition, the book explains how to truly optimize performance, and talks about considerations for networked applications as well as the media issues pertaining to FCS. Programming Flash Communication Server gives developers a sorely needed leg up on this potentially intimidating technology. It lets users develop cool web applications ranging from direct dating experiences with real-time video, to pre-recorded corporate presentations, to news services with video and audio, and much more. At last, the ability to build web sites with rich interactive features—minus the complex downloads and installation hassles—is a reality. And now, with Programming Flash Communication Server from O'Reilly by your side, you can do more quickly and easily than you ever dreamed possible.

Product Details

ISBN-13: 9780596005047
Publisher: O'Reilly Media, Incorporated
Publication date: 12/19/2003
Pages: 854
Product dimensions: 7.00(w) x 9.19(h) x 1.51(d)

About the Author

Brian Lesser works at Ryerson Universityas Assistant Director, Application Development and Support in Ryerson's Computing and Communications Services.

Giacomo "Peldi" Guilizzoni is a software engineer working on Macromedia Breeze Live, possibly the most complex Rich Internet Application powered by Flash Communication Server ever built. He has been involved in the FlashCom community since the very beginning and to this day maintains the only FlashCom-centered blog on the Web at http://wwwpeldi.com/blog.

Robert Reinhardt is the lead co-author of the Flash Bible series and the Flash MX ActionScript Bible (Wiley), as well as the lead co-author of Rich Media MX: Building Multi-User Systems with Macromedia MX Software (Macromedia Press).

Joey Lott is a founding partner of The Morphic Group, a Flex and Flash consulting company. At The Morphic Group Joey serves as a technology director, building some of today's most innovative Flex applications and advocating for the use and adoption of agile software development methodologies. He has written many books on Flex and Flash-related technologies, including Programming Flex 3, ActionScript 3 Cookbook, Adobe AIR in Action, and Advanced ActionScript 3 with Design Patterns.

Justin Watkins is the senior multimedia programmer for Career Education Group. Justin leads a team of Flash programmers and developers to produce synchronous and asynchronous applications that thousands of online students use daily. Justin is one of the lead developers on the open source PHP alternative for Flash Remoting. Justin has contributed articles to devmx (http://www.devmx.com), a community-based Web site for Macromedia developers.

Table of Contents

  • About the Authors
  • Foreword
  • Preface
  • Part I: FlashCom Foundation
    • Chapter 1: Introducing the Flash Communication Server
    • Chapter 2: Communication Components
    • Chapter 3: Managing Connections
    • Chapter 4: Applications, Instances, and Server-Side ActionScript
  • Part II: Audio, Video, and Data Streams
    • Chapter 5: Managing Streams
    • Chapter 6: Microphone and Camera
    • Chapter 7: Media Preparation and Delivery
  • Part III: Remote Connectivity and Communication
    • Chapter 8: Shared Objects
    • Chapter 9: Remote Methods
    • Chapter 10: Server Management API
    • Chapter 11: Flash Remoting
    • Chapter 12: ColdFusion MX and FlashCom
  • Part IV: Design and Deployment
    • Chapter 13: Building Communication Components
    • Chapter 14: Understanding the Macromedia Component Framework
    • Chapter 15: Application Design Patterns and Best Practices
    • Chapter 16: Building Scalable Applications
    • Chapter 17: Network Performance, Latency,and Concurrency
    • Chapter 18: Securing Applications
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