The RenderMan Shading Language Guide

The RenderMan Shading Language Guide

The RenderMan Shading Language Guide

The RenderMan Shading Language Guide

eBook

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Overview

Unlike other books on the market that cover RenderMan, this up-to-date guide goes beyond the RIAPI and scene description by offering comprehensive coverage of RSL and shadier writing techniques--perhaps the most important part in achieving spectacular images with RenderMan. In spite of the continued popularity of the RenderMan standard, very few universities teach the skill. Users are typically self-taught. This comprehensive guide gives RenderMan enthusiasts the instruction they are looking for. The RenderMan Shading Language Guide teaches expert coding style and techniques and offers instruction for setting up a proper shader developing environment. From RSL fundamentals to advanced shading techniques, this book will help you develop the skills you need to effectively use the RenderMan Shading Language.

Product Details

ISBN-13: 9781598636598
Publisher: Cengage Learning
Publication date: 01/12/2007
Sold by: CENGAGE LEARNING
Format: eBook
File size: 11 MB
Note: This product may take a few minutes to download.

About the Author

"Don" Rudy Cortes was born and raised in Ecuador. He has been working in the 3D animation industry for the past 7 years. He started his career in Kansas City, Missouri, as a generalist and demo artist for a local 3D software distributor and following that worked as a 3D visualization specialist for one of the countrys leading architectural and engineering firms. Rudy initially wanted to be an animator until a good friend introduced him to a small rendering program named BMRT. From that point on, he dedicated himself to learning RenderMan and all the techniques required to run a production with RenderMan. His film credits include The Day After Tomorrow, Sky Captain and the World of Tomorrow as a lighting and vfx TD, The Ant Bully as a RenderMan shader writer and TD, and the latest Disney movie Meet the Robinsons.


Saty Raghavachary is a Senior Trainer and Curriculum Manager in the Training Department at DreamWorks Feature Animation, where he also wrote graphics production software for 11 years. On a part-time basis, he teaches an introductory CG course at USC, and classes on Maya (MEL/Python), RenderMan, and visual math at the Gnomon School of Visual Effects. His movie credits include Bee Movie, Shrek the Third, Flushed Away, Over the Hedge, Madagascar, Shark Tale, Sinbad, Spirit, The Road to El Dorado, and The Prince of Egypt. He was previously Software Manager at MetroLight Studios. Saty was awarded three M.S. degrees and a Ph.D. at The Ohio State University and also did postdoctoral research there. He is also the author of Rendering for Beginners: Image Synthesis Using RenderMan.

Table of Contents

Part 1 - RSL Fundamentals Chapter 1 - Introduction to RSL and RenderMan Chapter 2 - RSL Details Chapter 3 - Shader Writing Process Part 2 - Shader Development Chapter 4 - Setting Up a Developing Environment Chapter 5 - Math for Shader Writers Chapter 6 - Shader Design Methodology Part 3 - Basic Shading Chapter 7 - Displacement and Surface Shaders Chapter 8 - Light Shaders Chapter 9 - Volume Shaders Chapter 10 - Imager Shaders Part 4 - Intermediate Shading Chapter 11 - Illumination loops - BRDFs Chapter 12 - Procedural Patterns Chapter 13 - Texture Mapping Chapter 14 - Raytracing Part 5 - Advanced Shading Chapter 15 - Global Illumination Chapter 16 -Beyond RSL: DSO Shadeops Chapter 17 - Anti-aliasing Index

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