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Beginning Game Programming

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  • Anonymous

    Posted October 15, 2004

    learn OO programming

    Morrison concentrates on showing how to write game programs for a personal computer, PDA or mobile phone. The first tends to have far more resources (memory, screen size...) than the others. But all 3 have the common feature of fairly open operating systems (even Microsoft Windows!), and you don't need specialised tools or licenses to build games. Essentially, given a good C++ compiler and a good game programming text (like this one), you can start designing and coding your own game. He quickly points out that the most important task in game design is playability. All the many technical items that necessarily take up the book's bulk are subordinated to this. If you follow his suggestions, one side effect of this book is that you can get a good grounding in object oriented programming (OOP). For newcomers to C++, OOP can seem a little abstract. But the coding of game elements as objects can make OOP come alive. Because of the very direct mapping of code to object; and enhanced by the strong visual feedback that is a natural part of the development process. By the way, all the games in the book use graphics in a two dimensional world. You don't get to reimplement a Doom-like three dimensional scenario because this is an introductory book. Going into even a simple three dimensional environment raises rendering issues and a level of maths beyond the scope of a first course.

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