Customer Reviews for

Beginning iPhone Games Development

Average Rating 3.5
( 3 )
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  • Posted March 8, 2011

    Needs correcting and revising but a good book nevertheless.

    This book presents a range of valuable techniques for creating certain kinds of games, with lots of explanation and plenty of sample code. While all the coding details are available in Apple's documentation it would be hard or impossible to figure out on your own how to put it all together unless you already had experience writing games. "Beginning" in the title means it's for someone who hasn't done game programming before; it doesn't mean a beginning programmer. The book assumes you know C, Objective-C, and object-oriented programming and jumps right into coding patterns for games, which is just what I wanted. Unfortunately the code samples contain *lots* of mistakes, which is really lame for a programming book. Mistakes like missing or extra lines of code, the wrong variable name used in part of the code but the correct name used elsewhere, missing routines, and extraneous characters here and there. Clearly the book was printed without executing the code in its final form because some of it won't compile and some of it compiles but won't run. A lengthy errata is available, even though the APress web site says "No corrections or updates are available for this title." The errata is on the PlayControl web site (playcontrol dot net). But the errata itself contains typos and is far from complete. Another shortcoming is that although the book is dated 2010 the sample code isn't for the current versions of either xcode or iOS, and in some spots that's is a big handicap. Of course all coding books suffer from a short shelf because coding standards progress so rapidly. This book is a valuable addition to your library if you want to be a game developer, in spite of its shortcomings, because the explanations of technique are good. It has about 700 pages including an excellent 54-page index.

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    Posted March 8, 2011

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    Posted June 18, 2011

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    Posted February 15, 2011

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