Customer Reviews for

Beginning iPhone Games Development

Average Rating 3.5
( 3 )
Rating Distribution

5 Star

(0)

4 Star

(2)

3 Star

(0)

2 Star

(1)

1 Star

(0)

Your Rating:

Your Name: Create a Pen Name or

Barnes & Noble.com Review Rules

Our reader reviews allow you to share your comments on titles you liked, or didn't, with others. By submitting an online review, you are representing to Barnes & Noble.com that all information contained in your review is original and accurate in all respects, and that the submission of such content by you and the posting of such content by Barnes & Noble.com does not and will not violate the rights of any third party. Please follow the rules below to help ensure that your review can be posted.

Reviews by Our Customers Under the Age of 13

We highly value and respect everyone's opinion concerning the titles we offer. However, we cannot allow persons under the age of 13 to have accounts at BN.com or to post customer reviews. Please see our Terms of Use for more details.

What to exclude from your review:

Please do not write about reviews, commentary, or information posted on the product page. If you see any errors in the information on the product page, please send us an email.

Reviews should not contain any of the following:

  • - HTML tags, profanity, obscenities, vulgarities, or comments that defame anyone
  • - Time-sensitive information such as tour dates, signings, lectures, etc.
  • - Single-word reviews. Other people will read your review to discover why you liked or didn't like the title. Be descriptive.
  • - Comments focusing on the author or that may ruin the ending for others
  • - Phone numbers, addresses, URLs
  • - Pricing and availability information or alternative ordering information
  • - Advertisements or commercial solicitation

Reminder:

  • - By submitting a review, you grant to Barnes & Noble.com and its sublicensees the royalty-free, perpetual, irrevocable right and license to use the review in accordance with the Barnes & Noble.com Terms of Use.
  • - Barnes & Noble.com reserves the right not to post any review -- particularly those that do not follow the terms and conditions of these Rules. Barnes & Noble.com also reserves the right to remove any review at any time without notice.
  • - See Terms of Use for other conditions and disclaimers.
Search for Products You'd Like to Recommend

Recommend other products that relate to your review. Just search for them below and share!

Create a Pen Name

Your Pen Name is your unique identity on BN.com. It will appear on the reviews you write and other website activities. Your Pen Name cannot be edited, changed or deleted once submitted.

 
Your Pen Name can be any combination of alphanumeric characters (plus - and _), and must be at least two characters long.

Continue Anonymously
Sort by: Showing all of 4 Customer Reviews
Page 1 of 1
  • Posted March 8, 2011

    Needs correcting and revising but a good book nevertheless.

    This book presents a range of valuable techniques for creating certain kinds of games, with lots of explanation and plenty of sample code. While all the coding details are available in Apple's documentation it would be hard or impossible to figure out on your own how to put it all together unless you already had experience writing games. "Beginning" in the title means it's for someone who hasn't done game programming before; it doesn't mean a beginning programmer. The book assumes you know C, Objective-C, and object-oriented programming and jumps right into coding patterns for games, which is just what I wanted. Unfortunately the code samples contain *lots* of mistakes, which is really lame for a programming book. Mistakes like missing or extra lines of code, the wrong variable name used in part of the code but the correct name used elsewhere, missing routines, and extraneous characters here and there. Clearly the book was printed without executing the code in its final form because some of it won't compile and some of it compiles but won't run. A lengthy errata is available, even though the APress web site says "No corrections or updates are available for this title." The errata is on the PlayControl web site (playcontrol dot net). But the errata itself contains typos and is far from complete. Another shortcoming is that although the book is dated 2010 the sample code isn't for the current versions of either xcode or iOS, and in some spots that's is a big handicap. Of course all coding books suffer from a short shelf because coding standards progress so rapidly. This book is a valuable addition to your library if you want to be a game developer, in spite of its shortcomings, because the explanations of technique are good. It has about 700 pages including an excellent 54-page index.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted March 8, 2011

    No text was provided for this review.

  • Anonymous

    Posted June 18, 2011

    No text was provided for this review.

  • Anonymous

    Posted February 15, 2011

    No text was provided for this review.

Sort by: Showing all of 4 Customer Reviews
Page 1 of 1