Customer Reviews for

Castles & Crusades Players Handbook

Average Rating 4.5
( 5 )
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5 Star

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Sort by: Showing all of 5 Customer Reviews
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  • Anonymous

    Posted November 27, 2005

    A Wonderful Blend of Old and New!

    This game takes a different spin on Dungeons & Dragons. It utilizes the D20 mechanic for most of it's dice rolling, but also hearkens back to earlier versions of the game. If you learned to play D&D before third edition it will feel very familiar to you. Gone are things like attacks of opportunity, feats and huge skill lists. It takes a novel approach to the game using 'primary attributes' to help the Castle Keeper decide whether or not your character succeeds with his task. Any group of players with much experience can make up characters out of the player's handbook in about 15 minutes. The Monsters & Treasures book is helpful, but not necessary. If you have any monster books from previous editions of D&D you can put them back into use with only minor conversions. As a game master I found the game very freeing. I no longer need to spend large portions of my preparation time coming up with huge stat blocks for my npc's. My player's and I enjoy being able to role play without die rolls for everything. I also found that combat went at a much quicker pace, there were no long pauses or interruptions with attacks of opportunity or players looking over their long list of feats and options trying to decide what to do. This is a great game, and the authors are game designers to watch!

    4 out of 4 people found this review helpful.

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  • Anonymous

    Posted October 24, 2011

    No text was provided for this review.

  • Anonymous

    Posted February 20, 2014

    No text was provided for this review.

  • Anonymous

    Posted October 25, 2011

    No text was provided for this review.

  • Anonymous

    Posted February 4, 2012

    No text was provided for this review.

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