- Shopping Bag ( 0 items )
Posted December 16, 2004
Java is a tough choice as a programming language for certain types of games. Commonly known as twitch or reflex games. The difficulty is in the loss of a performance edge, unless the bytecode has been transformed into native code. But Brackeen shows that writing java games also has its attractions. An elegant and easy to learn object oriented language. Arguably, more robust than C++. Java also has a relatively simply threading model. Threading is essential in most games, but can be very difficult to write robustly and to debug. He goes through the essentials of gaming, and shows what can be done with the standard java libraries, that come with the normal java distribution. Like a useful sound API that can play the common audio encoding formats of wav, au and aiff. For animation, well there is 2 dimensional material shown. For 3d, the issues are much harder. We see quick examples of coding 3d objects and putting a texture map on their surfaces and illuminating them with a light source. Overall, the author presents a solid introduction to his subject. With the clear proviso that many topics are barely gone into, out of sheer necessity.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.