Customer Reviews for

Dungeons & Dragons: Dungeon Masters Guide: A 4th Edition Core Rulebook

Average Rating 4
( 29 )
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(11)

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  • Anonymous

    Posted June 15, 2008

    Waste of money!

    What was wrong with the last edition that they needed to make this one!

    0 out of 8 people found this review helpful.

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  • Anonymous

    Posted June 19, 2008

    What the?!?!

    It's fast. That's about all I can say that would be considered positive. Nearly every thing that made your character unique is gone. The publishers have over-simplified the game - crushing out most of the flavor. Why shoe-horn the video-game into D&D table top?!? Wizards of the coast flubbed this one good. By trying to attract gamers they have betrayed their loyal fan base, or most of it anyway. The thing is video gamers will play video games. It`s a digital addiction, which means for the vast majority it is all they are going to play. And for pen and paper enthusiasts - why play 4.0 when there is countless MMOs that offer what 4.0 is trying to mimic. It fails on both sides. My estimates says 3.5 will be around for a very long time to come. Too bad replacing your books will be a scavenger hunt come three or four years from now. Perhaps wizards will pull the old Coke Classic maneuver. Nonetheless I can¿t help but Wonder which mega-corporation will buy this property now. What will it be called? Dungeons and dragons: fixed? Plan and simple - it¿s a fiasco.

    0 out of 6 people found this review helpful.

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  • Anonymous

    Posted June 7, 2008

    This didn't need to be written

    Not only is this D&D edition a money grab from the Wizards of the Coast, it is a poorly written book that turns an original RPG system into a poor man's World of Warcraft. The rules are dumbed down, designed to bog a group down in combat and promote the ever obnoxious power gamer. Thanks, but 3.0 was enough.

    0 out of 5 people found this review helpful.

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  • Anonymous

    Posted June 10, 2008

    A reviewer

    If you're a longtime fan of Dungeons & Dragons, this isn't the game for you. Much of the game's rich history and iconic elements have been sacrificed in an effort to simplify the game to attract new gamers. The game is far less flexible than 3rd Edition. Many of the iconic monsters have been drastically altered to fit into a new, unnecessary cosmology and core setting. Succubi are now devils, despite always being demons, and demons as a whole are now related to elementals. Angels are no longer exemplars of good. This is just the tip of the iceberg. Most of the iconic monsters have had their abilities stripped down to just a handful of powers, and nearly all non-combat abilities are gone. The names of many of the new creatures and variants are bland. The flavor text is nearly nonexistant. Monsters can only improve in a few cookie-cutter roles, such as 'skirmisher', rather than truly advanced to become better at what makes them unique. Worst of all, many iconic monsters (for example, frost giants) have been left out of the first Monster Manual and reserved for later books. If you're a fan of the past editions of the game, save your money and wait until next year for Paizo's Pathfinder RPG, which looks more like the heir apparent to the D&D throne.

    0 out of 3 people found this review helpful.

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