Customer Reviews for

Eberron: Gates of Night (Dreaming Dark Series #3)

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  • Posted March 15, 2010

    more from this reviewer

    I Also Recommend:

    Castles in the Sky, Dungeons in the Dark

    For as long as we can imagine, human beings have been looking to the skies and wondering what lies out there. In attempts to get closer to the stars, civilizations have been buidling monuments and buildings to take them higher. Only recently within the last century have we been able to create skyscapers able to go above the clouds. In the world of Eberron created by Keith Baker, anything is possible. The towers there start on the ground like the buildings we have now, but they read way beyond the physical limits of their structure. Magic flows throughout every inch of Sharn, the City of Towers, keeping everything in a perfect balance. But for balance there must be equal parts; for the majestic glory of the towers far above, an equal yet opposite devasting force lies below the city. Forces work in the dark and out in the open, all with intentions of ruining that balance once and for all.
    The Last War is over after ravashing most of the land of Eberron, and four adventurers are weary from their recent roles in the battles. They have come to Sharn, the biggest city in the world, looking for a new life or a mission that they can busy themselves with. Little do they know that they have been watched for sometime now; beady little eyes looking at them from the shadows just waiting for the time to strike. These four possess power more than they could imagine, but only the evil underneath the city knows about it right now. Although it seems all the fighting is over since the Last War had ended, most of the struggles had yet to begin until the secrets of Sharn began pouring out. The challenges for these heroes had jus begun.
    From a distance the group looked normal--a human soldier, a warforged bodyguard (magically enhanced robot in lay-mans terms), a halfling rogue, and a woman healer. But for the evil that lay roosting underneath the surface, they knew the truth. It would stop at no end to make sure that these four land in its clutches and unleash its horrible plan. Obviously the plans intended for the adventurers is deeper than this one novel (because it's a trilogy), but the introduction created in this story pulls you in faster than you can imagine. Horrible things happen to this innocent group of fighters, but their strength against this greater evil is more than an army could ever muster up. They truly resemble a band of heroes through their actions while in the city of Sharn.
    The City of Towers has a amazing yet weird way of sucking you into the storyline put forth by the motley crew. Evil lurks in the midst of the good, and balance is what keeps everything going. Balance is what this saga seems to be based around, and it is up to these four to maintain it. The towers themselves are held in place due to magic, but it is the love for one another and the courage to push through all the problems that give this group so much character. This story is very good for a Dungeons and Dragons book, especially since it is written by the same man who made the Ebberon world designed for the game. You will be immersed in the many wonders that the city and the people have to offer, and it should never disappoint. It is all too true that where good things seem to lie, another bad thing is just lying nearby. This tale definitely earned its place on the good side of my bookshelf.

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