Effective Prototyping for Software Makers

Effective Prototyping for Software Makers is a practical, informative resource that will help anyone—whether or not one has artistic talent, access to special tools, or programming ability—to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping.

This book features a prototyping process with guidelines, templates, and worksheets; overviews and step-by-step guides for nine common prototyping techniques; an introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; templates and other resources used in the book available on the Web for reuse; clearly-explained concepts and guidelines; and full-color illustrations and examples from a wide variety of prototyping processes, methods, and tools.

This book is an ideal resource for usability professionals and interaction designers; software developers, web application designers, web designers, information architects, information and industrial designers.

* A prototyping process with guidelines, templates, and worksheets;* Overviews and step-by-step guides for 9 common prototyping techniques;* An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills;* Templates and other resources used in the book available on the Web for reuse;* Clearly-explained concepts and guidelines;* Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools. * www.mkp.com/prototyping
1100665994
Effective Prototyping for Software Makers

Effective Prototyping for Software Makers is a practical, informative resource that will help anyone—whether or not one has artistic talent, access to special tools, or programming ability—to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping.

This book features a prototyping process with guidelines, templates, and worksheets; overviews and step-by-step guides for nine common prototyping techniques; an introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; templates and other resources used in the book available on the Web for reuse; clearly-explained concepts and guidelines; and full-color illustrations and examples from a wide variety of prototyping processes, methods, and tools.

This book is an ideal resource for usability professionals and interaction designers; software developers, web application designers, web designers, information architects, information and industrial designers.

* A prototyping process with guidelines, templates, and worksheets;* Overviews and step-by-step guides for 9 common prototyping techniques;* An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills;* Templates and other resources used in the book available on the Web for reuse;* Clearly-explained concepts and guidelines;* Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools. * www.mkp.com/prototyping
56.99 In Stock
Effective Prototyping for Software Makers

Effective Prototyping for Software Makers

Effective Prototyping for Software Makers

Effective Prototyping for Software Makers

eBook

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Overview

Effective Prototyping for Software Makers is a practical, informative resource that will help anyone—whether or not one has artistic talent, access to special tools, or programming ability—to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping.

This book features a prototyping process with guidelines, templates, and worksheets; overviews and step-by-step guides for nine common prototyping techniques; an introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; templates and other resources used in the book available on the Web for reuse; clearly-explained concepts and guidelines; and full-color illustrations and examples from a wide variety of prototyping processes, methods, and tools.

This book is an ideal resource for usability professionals and interaction designers; software developers, web application designers, web designers, information architects, information and industrial designers.

* A prototyping process with guidelines, templates, and worksheets;* Overviews and step-by-step guides for 9 common prototyping techniques;* An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills;* Templates and other resources used in the book available on the Web for reuse;* Clearly-explained concepts and guidelines;* Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools. * www.mkp.com/prototyping

Product Details

ISBN-13: 9780080468969
Publisher: Elsevier Science
Publication date: 07/19/2010
Series: Interactive Technologies
Sold by: Barnes & Noble
Format: eBook
Pages: 624
File size: 45 MB
Note: This product may take a few minutes to download.

About the Author

Jonathan Arnowitz is a User Experience Architect at Google Inc. and is the co-editor-in-chief of Interactions Magazine. Most recently Jonathan was a User Experience Architect at SAP Labs and was a Senior User Experience Designer at Peoplesoft. He is a member of the SIGCHI extended executive committee, and was a founder of DUX, the first ever joint conference of ACM SIGCHI, ACM SIGGRAPH, AIGA Experience Design Group, and STC.
Michael Arent is the director of user interface standards at SAP, and has previously held positions at Peoplesoft, Inc, Adobe Systems, Inc, MetaDesign,Sun Microsystems, and Apple Computer, Inc. He holds a number of U.S. and international patents.
Nevin Berger is design director at Ziff Davis Media. Previously he was a senior interaction designer at Oracle Corporation and Peoplesoft, Inc., and has held creative director positions at World Savings and OFOTO, Inc.

Table of Contents

Chapter 1: Why Prototyping?

Chapter 2: The Effective Prototyping Process

Phase I: Plan Your Prototype

Chapter 3: Verify Prototype Assumptions and Requirements

Chapter 4: Develop Task Flows and Scenarios

Chapter 5: Define Prototype Content and Fidelity

Phase II: Specification of Prototyping

Chapter 6: Determine Characteristics

Chapter 7: Choose a Method

Chapter 8: Choose A Prototyping Tool

Phase III: Design Your Prototype

Chapter 9: Establish the Design Criteria

Chapter 10: Create the Design

Phase IV: Results of Prototyping

Chapter 11: Review the Design

Chapter 12: Validate and Iterate the Prototype

Chapter 13: Deploy the Design

Chapter 14: Card Sorting Prototyping

Chapter 15: Wireframe Prototyping

Chapter 16: Storyboard Prototyping

Chapter 17: Paper Prototyping

Chapter 18: Digital Interactive Prototyping

Chapter 19: Blank Model Prototyping

Chapter 20: Video Prototyping

Chapter 21: Wizard-of-oz Protoyping

Chapter 22: Coded Prototyping

Chapter 23: Prototyping with Office Suite Applications

Chapter 24: Prototyping with Visio

Chapter 25: Prototyping with Acrobat

Glossary

Subject Index

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