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Most Helpful Favorable Review
2 out of 5 people found this review helpful.
posted by 5786244 on April 15, 2011Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.
Most Helpful Critical Review
2 out of 2 people found this review helpful.
A race to the finish
posted by 4018894 on November 24, 2011Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.
Posted January 26, 2013
Targeted for Teens
I would assume that this book was targeted for teens based on the dialog and shallow depth of characterization of the primary characters, both of which dropped my overall review score only because I wasn't expecting this to be the case. Pros: The story is set in the Guild Wars universe which is what drew me to read the book in the first place. The primary characters are all part of that lore and it was interesting to read their back story so I could tie them in with playing the game. Cons: Character development and dialog were both juvenile. Possibly because there were too many main characters for such a short story - and that being an action story at that - there was very little time or incentive to get involved with any of the characters, outside of taking them at face value and not expecting more. None of the characters developed during the story, for good or bad, and that lack of development resulted in a loss of possible impact to the storyline. This disappointed me the most because the author has five races to draw on represented by the five characters, each race completely different than the others and begging to somehow become a key point in the character's interaction and evolution, which didn't happen. The dialog is what clued me into this actually being targeted for teens - it's just too modern. In ten or twenty years time, the current catch-phrases may work better simply because they aren't immediately recognized as belonging to our world and not the Guild Wars world. Suspension of disbelief suffered considerably and I actually winced while reading moct of the dialog. The overall plot was very fast paced but unfortunately was also repetitive. I don't want to add spoilers but I was hoping for more and got a lot of the same. Overall: Even though it was a more entertaining read than not, I was disappointed that this is considered the second of a trilogy that explains the history leading up to the actual second edition of the game, Guild Wars 2. Knowing a little about the lore before jumping into this book, I was disappointed that this filled a unique position in the trilogy and missed the mark. I was looking for strong characters and more lore - living it through the character's eyes and seeing what it did to them as well as the world around them. What I got was about the depth of characterization found in the game characters and not many answers regarding Tyria's recent past.
2 out of 2 people found this review helpful.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.
Posted November 28, 2012
Good story, bad writing.
This novel describes one of the most important adventures in the history of Tyria, and if you're a fan of Guild Wars then it's worth a look. That said, thr writing is *painfully* bad. The dialogue uses modern phrasing and turns of speech that are jarringly out of place in a fantasy setting, the narration is informal to the point of being conversational, and the all important axiom for writers everywhere, "Show, don't tell" is ignored at every turn. I enjoy pulp fantasy and don't expect it to always be high literature, but this is embarassing even for a franchise tie-in novel. The "author" doesn't deserve to be referred to as such.Was this review helpful? Yes NoThank you for your feedback. Report this reviewThank you, this review has been flagged.
Posted January 9, 2011
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