Customer Reviews for

Guild Wars: Ghosts of Ascalon

Average Rating 4.5
( 72 )
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Most Helpful Favorable Review

3 out of 5 people found this review helpful.

entertaining quest fantasy

Two and a half centuries ago, the bestial charr invaded Ascalon. Desperate King Adelbern, knowing his monarchy was about to be overrun by the evil charr, called forth the magical Foefire to burn the malevolent assailants. He succeeded in killing the enemy, but the mag...
Two and a half centuries ago, the bestial charr invaded Ascalon. Desperate King Adelbern, knowing his monarchy was about to be overrun by the evil charr, called forth the magical Foefire to burn the malevolent assailants. He succeeded in killing the enemy, but the magic did not differentiate between friend and foe so many humans died too. Upset and perhaps insane with grief, the dead Ascalonians became spirit protectors of the burnt remains of a destroyed kingdom. The few survivors left for neighboring Kryta.

In the present Queen Jennah hopes to sign a peace treaty with the charr abominations, as a war would devastate the humans. However, before negotiating the charr demand the return of the Claw of the Khan-Ur, perhaps the holiest of artifacts that they lost in the Foefire of Ascalon. The monarch orders adventurer Dougal Keane to lead a team of misfits into the ruins of Ascalon, a place he considers worse than hell. Not only is he unsure what awaits him in the shadows though he has heard of the legend of the Ghosts of Ascalon, but is positive many charr and humans prefer war for various motives and will kill a band seeking a peace trophy.

This is an entertaining quest fantasy with an obvious tie to the game. The story line is fast-paced with exciting action-packed combat scenes and a strong cast especially Dougal and his comrades. Although the plot ebbs (in between the hostilities) and flows (vivid battle scenes), fans of the GuildWars video game will want to join Dougal and his team that he despises as they venture on a journey with little hope of retuning.

Harriet Klausner

posted by harstan on August 21, 2010

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Most Helpful Critical Review

1 out of 2 people found this review helpful.

Fans of the PC game will love it, too childish for older Fantasy buffs.

This book fleshes out a lot of the story line to the PC game and it's subsequent chapters, but still reads like a video game. The dialog is horrible, the story predictable, and the characters are straight out of a comic book. A fun read on a rainy afternoon (takes about...
This book fleshes out a lot of the story line to the PC game and it's subsequent chapters, but still reads like a video game. The dialog is horrible, the story predictable, and the characters are straight out of a comic book. A fun read on a rainy afternoon (takes about 2 hrs to read), but will be a huge let down for those who love REAL Fantasy novels.

Great book for teens. If you are a parent who is concerned about your kid being glued to the computer, toss this book at him.

posted by Webzpinner on December 9, 2010

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  • Posted December 9, 2010

    Fans of the PC game will love it, too childish for older Fantasy buffs.

    This book fleshes out a lot of the story line to the PC game and it's subsequent chapters, but still reads like a video game. The dialog is horrible, the story predictable, and the characters are straight out of a comic book. A fun read on a rainy afternoon (takes about 2 hrs to read), but will be a huge let down for those who love REAL Fantasy novels.

    Great book for teens. If you are a parent who is concerned about your kid being glued to the computer, toss this book at him.

    1 out of 2 people found this review helpful.

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  • Posted April 16, 2011

    overall good

    i thiught the book was good and fleshed out Gw2 story but was way too short

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    Posted August 19, 2011

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