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Posted June 4, 2005
much more feasible for games
Until very recently, there was no serious commercial game development in Java. For various reasons of varying validity, as Davison explains. The most compelling being the slowness of Java bytecode compared to C/C++ binaries, and the lack of a Java compiler on the Sony Playstation. But if you are pondering doing a Java game nowadays, then things look brighter. The latest Java 5 Hotspot compiler can mean that Java code is now only about 10% slower. For all but the most extreme twitch games, this delay might be acceptable. While there is still no official Java compiler for the Playstation, two things counterbalance. The number of PCs is much larger, and Java compilers exist for these. Also, games for mobile devices (which basically means cellphones) are rising hugely. Here, there are no high resolution and big screen twitch games. So the Java graphics is usually quite adequate. The book shows how to use Java 5 to handle video, audio and graphics in a combined manner for a game. The examples are somewhat minimal. Due mostly to practical limitations on book size. (It's large enough as is.) All of the example games have trivial graphics. You'll have to investigate with a protracted non-trivial case study if indeed Java 5 works for you to make games.
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Posted August 19, 2013