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Posted July 8, 2012
Options make this a rich arena to explore
This game uses the same system found in Napoleonics Quatre Bras, but the scope is much wider. More units, a bigger map, more artillery, and numerous options that have an impact on play balance and replay value. It is probably a good idea to master the underlying rules by first playing the smaller scale Quatres Bras game first ... the ability to deploy in line, reserve columns, or defensive squares, and the combat system. (To get a better sense of the tactical reality behind the rules, take a look at a book like The Battle, a recent history of Waterloo by Alessandro Barbero.) The rules text now appears in a clear black on white font, correcting an annoying bug in early versions of the other game for the Nook. Deciding which units to cumulatively activate is crucial ... but note that all artillery units can move independent of those release decisions, and that units can rally or form square before formal activation, too. Let's hope for more Napoleonic battle scenarios soon!
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Posted July 14, 2012