Customer Reviews for

Player's Handbook 2 (D&D Core Rulebook Series)

Average Rating 4.5
( 26 )
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Sort by: Showing all of 9 review with 4 star rating   See All Ratings
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  • Posted June 9, 2009

    Great addition to the collection

    I like that the new options presented within are not just rehashes of old 3.5 material. It's almost all new stuff (a couple races are brought over from the Monster Manual), and most of it is very well done and very fun to play.

    My only complaint is that this was almost certainly developed at the same time as Arcana Power, and some of its material would have been appropriate here - better to be part of the 'base' class than only tacked on in the other book.

    Still, a lot of good stuff here.

    1 out of 1 people found this review helpful.

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  • Posted April 21, 2009

    more from this reviewer

    I Also Recommend:

    A solid entry into the 4th Edition Core.

    While there isn't much in the way of new story, settings, or rules, there are updates to some existing skills and an introduction to summoning. More importantly, perhaps, there are five new races, eight new classes, 44 new paragon paths, and six new epic destinies to use. Many will enjoy the reintroduction of the bard with the new magical instruments and songblades for their use. Two of the five races are simply revised versions of races in the MONSTER MANUAL: the gnome, the longtooth shifter, and the razorclaw shifter. (The two shifters have been combined into versions of one race, similar to the five versions of the genasi in the FORGOTTEN REALMS PLAYER'S GUIDE.)

    Outside those things, there isn't much but a few new rituals. Backgrounds can add a nice touch to help complete a character, and they introduce social and spiritual backgrounds in addition to geographic ones like those in Forgotten Realms. The book isn't necessary unless you feel the need for more races and classes than you get in the original Core set, and if you'd like to explore the racial paragon paths. While it's not an imperative book to have, it's nice to see the thaneborn alternative to the barbarian, the introduction of the bard and the druid, and the other new classes within.

    1 out of 1 people found this review helpful.

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  • Posted April 7, 2009

    more from this reviewer

    Overall, pleased

    First off, the general content. The set up seemed logical, so no qualms there. The art was... well, less good. I haven't been a fan of fourth edition art in general, and its tendency to recycle old third edition art is a bit annoying. I loved the Avenger artwork, but otherwise felt rather meh about the overall product. Now to the actual content.

    Being new to 4th edition, and missing many of the classes left out by the the previous PHB, i was happy to see the treatments of the Druid, Bard, Sorcerer, and Barbarian. While i care less for the Barbarian, i was really impressed with the bard and the way they actually made it a part of the party, unlike third which, at high levels, the party buffs seem almost negligible. As for the druid, i am happy with its overall quality, though annoyed that it has lost its versatility. No more flying, without the paragon path, and the out of combat uses seem very limited... which, i suppose was to be expected. Also, i love the idea of the Avenger, and am interested to play one when i get the chance.

    The races section was well done, though the only new option that i was particularly interested in was the Shifter. Gnomes were no big loss to begin with (honestly, i only played a gnome once in 3e and was fine with that) and the shift from Deva to Aasimar was also a little disappointing. Interesting story element, but a bit too epic sounding for a low level game, plus aesthetically i was less pleased (though admittedly, it fit in with fourth editions attempts to move away from the humanesque creature with subtly.) Its good to have half-orcs back, but it seems odd that they have the +2 dex instead of con, never saw them as graceful. The re-introduction of Goliath from Races of the Wild was also a pleasant one, and i think they could easily fit into the world.

    Overall, i enjoyed the product, and think that i will get a good amount of use out of it. Worth the purchase if you plan on playing any 4th edition games.

    R.S.

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted March 30, 2009

    Must Have for 4e DnD Gamers

    With 8 new character classes and 5 new character races, this is a must have for any 4th Edition Dungeons and Dragons player or GM. Beautifully illustrated and designed, it's well laid out and very useful.

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    Posted November 15, 2011

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    Posted December 28, 2012

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    Posted November 23, 2009

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    Posted August 14, 2009

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    Posted April 29, 2009

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